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What's the best RPG?
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<blockquote data-quote="Jacob Lewis" data-source="post: 7857132" data-attributes="member: 6667921"><p>The <em>Best </em>RPG? Best for <em>what </em>exactly? There are so many different themes, styles, and variations of what a roleplaying game does, you can't really just shoehorn every one of them into a lump sum and decide which is <em>best</em>. It's going to be very subjective.</p><p></p><p>That said, Star Wars RPG is the <em>best</em> rpg for me. The mechanics are incredibly intuitive that I can run an entire session without needing to crack open a book or look something up. The narrative dice have improved my ability to tell stories and create improvised scenes without a grid or minis or even a map. And players seem more involved in the development of their characters beyond what abilities or treasures they can find.</p><p></p><p>Perhaps the best thing is how this particular RPG has taught me how to improve any game I care to run despite whatever mechanics or genre we use. In fact, I am running a seminar tonight to teach GMs how the system works and how the same principles can be used to improve the narrative in their own games by collaborating with their players to build scenes, improvisation on the fly, and techniques to enhance theater of the mind style of play!</p><p></p><p>Also, Star Wars!</p></blockquote><p></p>
[QUOTE="Jacob Lewis, post: 7857132, member: 6667921"] The [I]Best [/I]RPG? Best for [I]what [/I]exactly? There are so many different themes, styles, and variations of what a roleplaying game does, you can't really just shoehorn every one of them into a lump sum and decide which is [I]best[/I]. It's going to be very subjective. That said, Star Wars RPG is the [I]best[/I] rpg for me. The mechanics are incredibly intuitive that I can run an entire session without needing to crack open a book or look something up. The narrative dice have improved my ability to tell stories and create improvised scenes without a grid or minis or even a map. And players seem more involved in the development of their characters beyond what abilities or treasures they can find. Perhaps the best thing is how this particular RPG has taught me how to improve any game I care to run despite whatever mechanics or genre we use. In fact, I am running a seminar tonight to teach GMs how the system works and how the same principles can be used to improve the narrative in their own games by collaborating with their players to build scenes, improvisation on the fly, and techniques to enhance theater of the mind style of play! Also, Star Wars! [/QUOTE]
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