What's the best RPG?

Morrus

Well, that was fun
Staff member
What it says up there.

Interpret "best" in whatever that says to you. There's no wrong answer.

Include a sentence to say why.
 

CleverNickName

Limit Break Dancing
Dungeons & Dragons is the best TTRPG. It's the game I enjoy most, the game I have the most personal history with, and the game that has the most nostalgia attached. If I had never discovered this game as a pre-teenager, I would have grown up to be a completely different person.

Final Fantasy III (or VI, here in the States) is the best JRPG. The story, the setting, the playability, everything about it set the standard for turn-based video adventure games in the 80s and early 90s, and nothing else has come close. Except ChronoTrigger.

Skyrim is the best CRPG in the Elder Scrolls saga so far, if for no other reason than its thriving modder community.

I'm told that Elder Scrolls Online is the best MMORPG, but I wouldn't know because I despise MMORPGs. Get out of my game, you teeming horde of randos!
 

Philip Benz

Explorer
The best RPG is the one you play with your friends, month after month, with lots of roleplay and ups and downs and narrow escapes and heroic deeds. And that you enjoy so much that you look forward to your next game session.

Some folks will tout their favorite game system (DD5, OSR, PF2, whatever) but at the end of the day the most important thing is the synergy between the players and the DM and the enjoyment you get out of a session.
 

Saelorn

Adventurer
Final Fantasy III (or VI, here in the States) is the best JRPG. The story, the setting, the playability, everything about it set the standard for turn-based video adventure games in the 80s and early 90s, and nothing else has come close.
Having recently gone back to re-play that game, since I now have access to a version of the game which isn't crippled by bugs, I have to say that the playability is not all it's cracked up to be. The fact that permanent stat boosts are assigned based on which specific magicite you have equipped at the time of level-up means that there's a lot of XP-countdown-watching and magicite shuffling between fights, which could have been easily avoided if the magicite simply gave a stat bonus while it remained equipped.

Now, Final Fantasy IV, on the other hand...
 

GreyLord

Adventurer
Advanced Dungeons and Dragons

It covers all the bases which I want it to and it's modularity makes it one of the easiest games to run or play as one wishes for an old school guy like me.

It can be really simple in how one runs it (just using the PHB and MM, with the combat and save tables of the DMG or OD&D), backwards compatible with OD&D if one wants to using just the MM, or the MM and PHB, or even all three, forwards compatible (2e actually had a grandfather clause) with 2e, or even BECMI or B/X if one wants to use them.

In simplicity you can focus on the base races and basic four classes to keep it simple, or expand upon that.

On the otherhand it can be extremely complex with someone trying to implement as many options in the DMG including the creation of other classes and/or the changing of existing classes and mechanics however one want to run them. In theory if running with OD&D backwards compatibility and as many of the AD&D DMG extra options, you could have almost every creature in the MM as a race option and have literally thousands of classes of your own design, all legal and ready to play for that fashion of the rules.

It can be used to run a sci-fi game, an apocalyptic future game, or even a Western.

Plus, I really like it and that's really what counts in making it the best RPG for me right now.

(PS: I reserve the right to change what I consider the best rpg at any time as this is based on my opinion at the current moment, so it may change even from moment to moment...it's not a set thing right now with this being opinion based).
 

Shiroiken

Adventurer
I'd say overall 5E D&D is probably best, but one system that really calls to me is the original Deadlands. Using cards and dice with an open character building system to play a spaghetti western is just so much damn fun!
 

Sacrosanct

Legend
In all seriousness, I think B/X (Moldvay) is the best. It has the best of both worlds: the free form atmosphere of "anything not prohibited can be attempted" (usually the DM just asks for an ability check), while not having the complexity and confusing rules that AD&D has, therefore being very easy to learn and play.
 

CleverNickName

Limit Break Dancing
Having recently gone back to re-play that game, since I now have access to a version of the game which isn't crippled by bugs, I have to say that the playability is not all it's cracked up to be. The fact that permanent stat boosts are assigned based on which specific magicite you have equipped at the time of level-up means that there's a lot of XP-countdown-watching and magicite shuffling between fights, which could have been easily avoided if the magicite simply gave a stat bonus while it remained equipped.
I actually liked that feature: it gave you a tiny bit of control over what stats would be boosted and what abilities (spells) would be learned, sort of like a rudimentary multiclassing. You had to decide ahead of time which characters needed which statboosts, and it made you prioritize the recovery of certain magicite shards over others. By swapping magicite around and farming levels, you could come up with some interesting builds.

But...yeah. It does require a lot of XP countdown watching and shuffling, and I can see how that might not be everyone's jam.
 

CleverNickName

Limit Break Dancing
Dread is the best Indie RPG, because it has the most interesting pass/fail mechanic, the most streamlined character generation, and the most focused storytelling. Using the Tower to literally build tension at the table is genius.
 
Call of Cthulhu, because of its elegance, simplicity, verisimilitude, and comprehensibility. It achieves what it sets out to do - approximate real life - with a bare minimum of rules. Anyone with no rpg experience at all can look at a character sheet and understand most of it.
 

Arnwolf666

Adventurer
Call of Cthulhu 7E. I am enjoying the lethality of the game. I like the emphasis on problem solving and story. I like that in general you want to avoid combat unless absolutely necessary.
 

RSIxidor

Explorer
I guess 5E is currently best as its the one I actually get to play. It's far from my favorite, though. Sadly, its not as easy to get friends to try RPGs they haven't heard of or seen on insert twitch or youtube channel
 

Ulfgeir

Explorer
I would say any game where the group is having fun, and the game system doesn't actively get in the way of playing. Yes, I am looking at you Eclipse Phase 1e, and Exalted 2e... Go stand in the corner of shame.

Preferably the rules should also help drive the fiction in the game. The rules should at least not contradict the fiction on how things work in the world. cough Vampire: the Masquerade (where the rules are supercreatures with fangs and claws instead of personal horror, which is what the setting claims) cough Shadowrun 3e- (I understand why they changed how initiative and multiple actions worked as it was op as hell, BUT it directly contradicts the fiction in the world of how things work) cough
 

Advertisement

Top