What's the best RPG?

Enrico Poli1

Explorer
I would say any game where the group is having fun, and the game system doesn't actively get in the way of playing.
This.

From this point of view, IMO, the best TTRPG as a rule system is D&D5e. I prefer long campaigns (Adventure Paths) as Age of Worms.

The videogame RPG I enjoyed the most is FFVII, because of the characters, the story, graphics, and the system.
 

Jacob Lewis

The One with the Force
The Best RPG? Best for what exactly? There are so many different themes, styles, and variations of what a roleplaying game does, you can't really just shoehorn every one of them into a lump sum and decide which is best. It's going to be very subjective.

That said, Star Wars RPG is the best rpg for me. The mechanics are incredibly intuitive that I can run an entire session without needing to crack open a book or look something up. The narrative dice have improved my ability to tell stories and create improvised scenes without a grid or minis or even a map. And players seem more involved in the development of their characters beyond what abilities or treasures they can find.

Perhaps the best thing is how this particular RPG has taught me how to improve any game I care to run despite whatever mechanics or genre we use. In fact, I am running a seminar tonight to teach GMs how the system works and how the same principles can be used to improve the narrative in their own games by collaborating with their players to build scenes, improvisation on the fly, and techniques to enhance theater of the mind style of play!

Also, Star Wars!
 

Umbran

Mod Squad
Staff member
The one I am playing at whatever given moment we are talking about.

I'm the GM for my group. I run things frequently, but my opportunities to play are usually limited. So, for me, the best game is one I actually get to play.
 

RobShanti

Explorer
I thought that Saga Edition Star Wars was the best d20 system I ever played. I think d20 reached its sweet spot between crunch and narrative effect with that system. D&D3.5 wasn't quite there yet, and D&D4e progressed the system to the point where I felt it lost that perfect balance. But Saga was nestled -- chronologically and developmentally -- between those two systems, and was perfect for me.

Now, the perfect system for me is Fate Core or even Fate Accelerated, depending on the genre. Those systems just mesh well with my lack of time (due to busy life responsibilities) to generate NPCs in a crunchier system.
 

Arnwolf666

Adventurer
I thought that Saga Edition Star Wars was the best d20 system I ever played. I think d20 reached its sweet spot between crunch and narrative effect with that system. D&D3.5 wasn't quite there yet, and D&D4e progressed the system to the point where I felt it lost that perfect balance. But Saga was nestled -- chronologically and developmentally -- between those two systems, and was perfect for me.

Now, the perfect system for me is Fate Core or even Fate Accelerated, depending on the genre. Those systems just mesh well with my lack of time (due to busy life responsibilities) to generate NPCs in a crunchier system.
I have not been able to wrap my mind around fate yet. Too much fossilization in my brain. I keep trying to get it. But just can’t make the break through. Conceptually I love it. I feel like that idiot player in the game score that every week I have to tell will 1d20 add your proficiency bonus and add your ability score bonus. Oh this time don’t add your proficiency bonus because you are not proficient. And then I have to explain to him why he is not proficient. Ugggh.
 

lowkey13

I'm sorry, Dave. I'm afraid I can't do that.
I can't answer "Best" with a single RPG; as others have pointed out, what is best entirely depends on circumstances. For instance, if I could only play one session of an RPG, it would probably be Paranoia (80s style) - but that wouldn't be my choice for a campaign (obviously).

So, instead, I will say this:

The RPG that did the most to positively impact the way I DMd and played, even though I no longer play it, was Amber.
 

JeffB

Adventurer
On any given day, my best changes...

I think systems like CoC, RQ, and Traveller deserve massive credit. They have stood the test of time since the Hobby's inception and remain mostly unchanged from their original releases in today's versions.

FFG's Star Wars is a masterpiece with it's dice mechanic that drives narrative. I think it bridges the gap better than anything else between narrative play and providing enough "crunch" for people who prefer more traditional games.

For D&D diehards who have a hard time branching out- I go to 13th Age or house-ruled S&W WB

I think I can fulfill anything I want to do with Dungeon World and a couple hacks/house rules. This is MY choice for best and reflects mostly the way I have always played D&D since the 1970s- action/story/scene driven and moving things along by ignoring half the rules at the table.
 

Gladius Legis

Adventurer
Final Fantasy VI isn't the best in that series gameplay-wise, but the story, music, setting, characters and all that other stuff was and still is as good as it gets.

Now Final Fantasy Tactics, that's an FF with gameplay that holds up extremely well.

Best CRPG: The Witcher 3, followed closely by Fallout: New Vegas and Ultima VII: The Black Gate.
 

DMMike

Game Masticator
It's the one I haven't found yet, and that does everything I want it to.
It can't be the best if it might not exist. :cry:

Fantasy AGE/Titansgrave is a good contender, just because any game GMed by Wil Wheaton and featuring post-production is bound to be good.
 

MNblockhead

A Title Much Cooler Than Anything on the Old Site
D&D 5e because it got me into gaming after a couple decades of not playing TTRPGs, rekindled my love for the hobby, led me share the hobby with my sons, made me new friends, and led me to all the other TTRPGs I've enjoyed playing over the past few years.
 

Arnwolf666

Adventurer
Also like mutants and masterminds 3E when i really want to cut loose with lots of cool powers. But primarily for me it’s COC 7E and d&d. M&M is a game that should be played by alot more people learn to DM and write for that and creating high level d&d adventures will be easy form you.

I probaly get to play or Run about 6-8 sessions of this game a year. Very fun. Easy to be over the top and still dramatic.
 

Nilbog

Snotling Herder
FFG's Star Wars is a masterpiece with it's dice mechanic that drives narrative. I think it bridges the gap better than anything else between narrative play and providing enough "crunch" for people who prefer more traditional games.
I SO wish I could get into FFG Star Wars, I love the setting and the system looks great, however I'm the only DM in our group and they aren't keen on taking narrative control, which in Star Wars puts it all back on me, the DM, and a) its a lot of work b) and it defeats the purpose of the players driving the story

sorry for going OT

My best RPG, like many have said is the current one, so PF2E and 5E :)
 

hawkeyefan

Explorer
I think Blades in the Dark has made the biggest impression on me in recent years. Such great integration of mechanics and setting.

I recently grabbed Mothership, and it’s the game I’m most looking forward to playing when the chance comes up.
 

Nagol

Unimportant
The one that most closely matches the genre, power level, and table play I want to achieve with a particular game.
 

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