Faction Rules - What do we like?

From a design standpoint my personal interest is on the player side. I agree about tracking though, 100%.

The difficulty with factions is often that it really hard for the players to get a solid grip on. Here I'm talking about games with multiple factions. Complex webs of relationships are tough to portray at the table.

I'm discovering this as I peel the layers off a complex interweb of factions in a city campaign. Might be the players I've got, but they're struggling to find the threads. I'm trying to be realistic with the interconnections, but .... definitely re-thinking how to do things.
 

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