Mistah J
First Post
By having a storm trooper shoot at you. 
Seriously,
I'm posting this here since the scenario is taking place using Pathfinder rules.
In the game I am leading, the party is in a maze like dungeon. They are about to enter a 25 ft. x 25 ft. room. Cutting directly down the middle of this room is a powerful beam of magical energy.
Now, in this room the party will have a puzzle to solve and a combat to fight. Both will involve a lot of moving around the room and I'm looking for the best way they can interact with this.. well.. it's a laser.
It has the same height and width as a large fist and it is about chest level off the ground (for a medium sized creature).
Anyone who just walks through the beam gets damaged. That's simple enough. What I need are people's thoughts on the best way to avoid the laser. Here are some of mine:
1. As a Move action, a character can simply "cross the beam" without harm.
2. The squares the beam is in count as difficult terrain. Characters can't run or charge through without being hit and to cross safely, they must go 1/2 speed.
3. An Acrobatics check or Reflex save is needed each time they cross the beam's squares. Failure means they are hit by it and take damage. The DC for this roll could be fixed or variable.
4. Any combination of the above. Ex: It is a Move action to cross, unless an Acrobatics check is made, success means it is just part of the movement.
So, what in your opinion, is the best option here? Why or why not? Is there another option I should use instead? They all have merits and flaws so I guess I'm just overwhelmed by choice at the moment. I'm looking for something that sits in the middle of most fun, easiest to rule, fairest to all, and fastest to adjudicate.
Love to hear ideas on this,
Thanks

Seriously,
I'm posting this here since the scenario is taking place using Pathfinder rules.
In the game I am leading, the party is in a maze like dungeon. They are about to enter a 25 ft. x 25 ft. room. Cutting directly down the middle of this room is a powerful beam of magical energy.
Now, in this room the party will have a puzzle to solve and a combat to fight. Both will involve a lot of moving around the room and I'm looking for the best way they can interact with this.. well.. it's a laser.
It has the same height and width as a large fist and it is about chest level off the ground (for a medium sized creature).
Anyone who just walks through the beam gets damaged. That's simple enough. What I need are people's thoughts on the best way to avoid the laser. Here are some of mine:
1. As a Move action, a character can simply "cross the beam" without harm.
2. The squares the beam is in count as difficult terrain. Characters can't run or charge through without being hit and to cross safely, they must go 1/2 speed.
3. An Acrobatics check or Reflex save is needed each time they cross the beam's squares. Failure means they are hit by it and take damage. The DC for this roll could be fixed or variable.
4. Any combination of the above. Ex: It is a Move action to cross, unless an Acrobatics check is made, success means it is just part of the movement.
So, what in your opinion, is the best option here? Why or why not? Is there another option I should use instead? They all have merits and flaws so I guess I'm just overwhelmed by choice at the moment. I'm looking for something that sits in the middle of most fun, easiest to rule, fairest to all, and fastest to adjudicate.
Love to hear ideas on this,
Thanks