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What's the biggest challenge / frustration in your game?
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<blockquote data-quote="BlackMoria" data-source="post: 1820663" data-attributes="member: 424"><p>My frustration is the 3.x concept of balanced wealth - that players of a given level should have 'X' value of equipment / money. </p><p></p><p>It is frustrating on two levels...</p><p></p><p>Look at most old modules and try to convert them to 3.x. Not only does one have to convert monsters and the like but the magic items have to be converted as well - something largely ignored by others posting module conversions. A lot of old low level modules have magic items that a 3.x player would slobber over for translated value. So, these modules need to be toned down for the amount of 'wealth' if one wants to stay within the suggested 3.x guidelines.</p><p></p><p>Secondly, and more importantly, it is the effect on players. Players in older D&D tended to distribute wealth/ magic on need or best utilization. Now wealth/ magic seems be distributed based on its net worth. If player 'A's equipment is worth twice that player 'B's, then player B is put out because player 'A' seems to have a perceived advantage magic-wise. Never mind that allowing player A to have magic items worth twice that of 'B's may make sense for a optimal party configuration or for best survivability.</p><p></p><p>So, 3.x has produced a climate that I have observed where players keep track of their net worth like a bloody accountant and then start whining when the numbers get skewed and not in their favor. Players complaining about the net worth of other players magic items because it is more than theirs, players complaining to the DM because table X says they should have Y value in equipment at this level but they have Z- which is lower than Y (odd that they never complain when Z is greater than Y).</p><p></p><p>The whole 'balanced' wealth thing has caused some players to consider the game in terms of 'who has the most toys' or the most expensive toys.</p><p></p><p>Sorry this has turned into a rant, but this, from my perspective, is the most significant effect that I have observed from the many on-line games that I play over the last few years. It is likely that others don't have this problem or haven't noticed it - if so, great for you and your game.</p></blockquote><p></p>
[QUOTE="BlackMoria, post: 1820663, member: 424"] My frustration is the 3.x concept of balanced wealth - that players of a given level should have 'X' value of equipment / money. It is frustrating on two levels... Look at most old modules and try to convert them to 3.x. Not only does one have to convert monsters and the like but the magic items have to be converted as well - something largely ignored by others posting module conversions. A lot of old low level modules have magic items that a 3.x player would slobber over for translated value. So, these modules need to be toned down for the amount of 'wealth' if one wants to stay within the suggested 3.x guidelines. Secondly, and more importantly, it is the effect on players. Players in older D&D tended to distribute wealth/ magic on need or best utilization. Now wealth/ magic seems be distributed based on its net worth. If player 'A's equipment is worth twice that player 'B's, then player B is put out because player 'A' seems to have a perceived advantage magic-wise. Never mind that allowing player A to have magic items worth twice that of 'B's may make sense for a optimal party configuration or for best survivability. So, 3.x has produced a climate that I have observed where players keep track of their net worth like a bloody accountant and then start whining when the numbers get skewed and not in their favor. Players complaining about the net worth of other players magic items because it is more than theirs, players complaining to the DM because table X says they should have Y value in equipment at this level but they have Z- which is lower than Y (odd that they never complain when Z is greater than Y). The whole 'balanced' wealth thing has caused some players to consider the game in terms of 'who has the most toys' or the most expensive toys. Sorry this has turned into a rant, but this, from my perspective, is the most significant effect that I have observed from the many on-line games that I play over the last few years. It is likely that others don't have this problem or haven't noticed it - if so, great for you and your game. [/QUOTE]
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