Piratecat
Sesquipedalian
We were talking the other day and wondering what ongoing problems people are having now that 3e and 3.5 has been out for a few years. What are you guys seeing? I'm not talking about problems with specific rules; I'm more wondering about things like balancing encounters, or designing exciting plots, or bored players, or slow combat... that sort of thing, for both players and DMs.
As a player, when I'm levelling up I sometimes find the vast number of possibilities to be somewhat daunting. I waffled for quite a while in KidCthulhu's campaign, wavering back and forth about whether I should take a PrC, and if so which one. No matter how much I try to focus on the PC's personality, sometimes I get carried away by mechanical concerns.
As a DM, I sometimes have trouble keeping track of what the PCs can do. There's a lot of capability at high levels, and yet I'm still asking the guy with the +30 skill check to roll a knowledge: planes even when the DC is 25.
We have fast combat down, at least. Last night in Sagiro's game he ran a 6 round combat involving about 20 participants in roughly 5 hours. It never dragged, which is important.
What about with you folks?
As a player, when I'm levelling up I sometimes find the vast number of possibilities to be somewhat daunting. I waffled for quite a while in KidCthulhu's campaign, wavering back and forth about whether I should take a PrC, and if so which one. No matter how much I try to focus on the PC's personality, sometimes I get carried away by mechanical concerns.
As a DM, I sometimes have trouble keeping track of what the PCs can do. There's a lot of capability at high levels, and yet I'm still asking the guy with the +30 skill check to roll a knowledge: planes even when the DC is 25.
We have fast combat down, at least. Last night in Sagiro's game he ran a 6 round combat involving about 20 participants in roughly 5 hours. It never dragged, which is important.
What about with you folks?