Pants
First Post
Not all of these a problems with the rules, but anyways:
1) Death Spells - They become so prevalent at high-levels. Half of the creatures have some sort of 'save or drop dead loser' ability that really sucks the life out of gaming sessions. Some people complain that death doesn't mean anything in D&D. Try having you character die and lose that level. Sure, an appropriately high-level party might be able to cough up the 25 grand to get that True Rez, but most often, a regular Ressurection will get used. And that lost level hurts.
2) No time - It seems that each of my players has something more important to do on the weekends. I can understand not showing up once in a while, but when you don't show up for 3 weeks running, something is wrong.
3) Campaign Stagnation - I don't know what the problem is, but all of my campaigns never reach a climax. They just fizzle out. I try to throw in curveballs every once in a while (some massive rping in this game, some tactical hack-n-slash in the next), but the campaigns still fizzle out before an appropriate climax is reached.
1) Death Spells - They become so prevalent at high-levels. Half of the creatures have some sort of 'save or drop dead loser' ability that really sucks the life out of gaming sessions. Some people complain that death doesn't mean anything in D&D. Try having you character die and lose that level. Sure, an appropriately high-level party might be able to cough up the 25 grand to get that True Rez, but most often, a regular Ressurection will get used. And that lost level hurts.
2) No time - It seems that each of my players has something more important to do on the weekends. I can understand not showing up once in a while, but when you don't show up for 3 weeks running, something is wrong.
3) Campaign Stagnation - I don't know what the problem is, but all of my campaigns never reach a climax. They just fizzle out. I try to throw in curveballs every once in a while (some massive rping in this game, some tactical hack-n-slash in the next), but the campaigns still fizzle out before an appropriate climax is reached.