Thomas Shey
Legend
I understand the elegance/simplicity of roll-under or roll-low...but I just don't like it.
Thought experiment: imagine a roll-above game where lower ability scores are better. Same math as some roll-under games, but....low ability scores? It's just wrong.
Not quite the same dynamic though; roll low generally is just directly asking the question "Is this task within your capability?" instead of of doing so indirectly the way roll high does.