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What's the biggest challenge / frustration in your game?
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<blockquote data-quote="trowizilla" data-source="post: 1820714" data-attributes="member: 18181"><p>My big problem (other than those dratted unexpected critical hits that tear through my Big Cool Evil Dude) is time. Nobody can clear out an evening to play lately! Frustrating. Because of the time lapse, it can be hard to keep plot momentum, and there's a lot of "oh, how does this ability work again?" I'm not as solid on the rules as I could be, so there's a lot of looking-up work after a long absence. </p><p></p><p>Otherwise, I've been running a game with 2-3 newbies and one player who has more D&D experience than I do. The newbies have taken to it like ducks to water, but the experienced one...well. He's the boyfriend, and tends to take every point of damage his character takes as a personal attack, complains that his character doesn't have enough magic items, etc. I let all the players know at the start of the game that there weren't going to be a ton of magic items lying around, but that with my method of chargen (base 8 in each stat, roll 6d10 and arrange as desired - ganked from Conan), they'd still be quite powerful. (By the way, they all got ridiculously high stats...not a one has less than 2 18s). Still...fuss fuss fuss, all from the one player. Other than that, he can be a pretty good player, but the whole group gets incredibly sick of his sulking. However, he's my boyfriend and also He Who Owns A Car, so it's not a shape-up-or-leave situation. Argh. While I'm in rant mode, any suggestions as to how to deal with this?</p></blockquote><p></p>
[QUOTE="trowizilla, post: 1820714, member: 18181"] My big problem (other than those dratted unexpected critical hits that tear through my Big Cool Evil Dude) is time. Nobody can clear out an evening to play lately! Frustrating. Because of the time lapse, it can be hard to keep plot momentum, and there's a lot of "oh, how does this ability work again?" I'm not as solid on the rules as I could be, so there's a lot of looking-up work after a long absence. Otherwise, I've been running a game with 2-3 newbies and one player who has more D&D experience than I do. The newbies have taken to it like ducks to water, but the experienced one...well. He's the boyfriend, and tends to take every point of damage his character takes as a personal attack, complains that his character doesn't have enough magic items, etc. I let all the players know at the start of the game that there weren't going to be a ton of magic items lying around, but that with my method of chargen (base 8 in each stat, roll 6d10 and arrange as desired - ganked from Conan), they'd still be quite powerful. (By the way, they all got ridiculously high stats...not a one has less than 2 18s). Still...fuss fuss fuss, all from the one player. Other than that, he can be a pretty good player, but the whole group gets incredibly sick of his sulking. However, he's my boyfriend and also He Who Owns A Car, so it's not a shape-up-or-leave situation. Argh. While I'm in rant mode, any suggestions as to how to deal with this? [/QUOTE]
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