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What's the biggest challenge / frustration in your game?
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<blockquote data-quote="jmucchiello" data-source="post: 1821535" data-attributes="member: 813"><p>Excuse me while I rant...</p><p></p><p>This, I think, is why people complain a lot about TPKs. D&D is a cooperative game. If you are trekking through dangerous places with 3-5 other fellows, if you don't trust every single one of them alone with your wife after she's accidently quaffed an elixer of extreme horniness (sorry grandma), you should not be out trekking with these fellows. This is D&D at its most Tolkein. The party is supposed to be linked in a common cause, willing to lay down their life for their collective goal.</p><p></p><p>People always complain about parties that should not be travelling together. Character X would never spend a minute with Character Y if they were PCs. Well, that's why they are quibbling about loot.</p><p></p><p>Maybe I'm crazy, but I've always viewed the party as a commando or black ops team. Everyone is there to fill a role in the unit. The unit is supreme over your own goals when the unit is in the field. There can be interparty conflict, but when you are staring a treasure horde and you know trouble is still possibly standing around the next corner, share value is less important than survival value. No player in our group playing a fighter would grab a staff and say "I'll take that cause I'm 50,000 gp behind the party in loot." No, he would <strong>gladly</strong> hand the staff to a wizard or sorcerer (with the higher caster level if possible) and say "I know it will even out in the end" because he knows at some point his butt is going to be glad that character had that staff.</p><p></p><p>If survival is not your number one concern while the loot is being divvied up, you deserve a TPK at your next encounter. Bully for you that the now dead party had perfect distribution of wealth.</p><p></p><p>It is not that hard to create a character who is also loyal to his merry band of fellows. You just need to have all the players agree to that. It takes maturity sometimes. Anyone with the attitude of "He who dies with the most toys, wins" is more likely to fulfill the dies part of the saying, than the most toys part.</p><p></p><p>One for all! All for one!</p></blockquote><p></p>
[QUOTE="jmucchiello, post: 1821535, member: 813"] Excuse me while I rant... This, I think, is why people complain a lot about TPKs. D&D is a cooperative game. If you are trekking through dangerous places with 3-5 other fellows, if you don't trust every single one of them alone with your wife after she's accidently quaffed an elixer of extreme horniness (sorry grandma), you should not be out trekking with these fellows. This is D&D at its most Tolkein. The party is supposed to be linked in a common cause, willing to lay down their life for their collective goal. People always complain about parties that should not be travelling together. Character X would never spend a minute with Character Y if they were PCs. Well, that's why they are quibbling about loot. Maybe I'm crazy, but I've always viewed the party as a commando or black ops team. Everyone is there to fill a role in the unit. The unit is supreme over your own goals when the unit is in the field. There can be interparty conflict, but when you are staring a treasure horde and you know trouble is still possibly standing around the next corner, share value is less important than survival value. No player in our group playing a fighter would grab a staff and say "I'll take that cause I'm 50,000 gp behind the party in loot." No, he would [b]gladly[/b] hand the staff to a wizard or sorcerer (with the higher caster level if possible) and say "I know it will even out in the end" because he knows at some point his butt is going to be glad that character had that staff. If survival is not your number one concern while the loot is being divvied up, you deserve a TPK at your next encounter. Bully for you that the now dead party had perfect distribution of wealth. It is not that hard to create a character who is also loyal to his merry band of fellows. You just need to have all the players agree to that. It takes maturity sometimes. Anyone with the attitude of "He who dies with the most toys, wins" is more likely to fulfill the dies part of the saying, than the most toys part. One for all! All for one! [/QUOTE]
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