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What's the biggest challenge / frustration in your game?
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<blockquote data-quote="Kannik" data-source="post: 1822160" data-attributes="member: 984"><p>1 - As a DM, what bothers me is making NPCs. Granted, I have to make high-level ones right now, but choosing feats, skills and esp. spells can take a good while. Going back to monsters in a bit will be nice break from that...</p><p></p><p>2 - As a player, too many "You have to do X. By the way, we have no information. Good luck." Wherein we the party wanders around for a while trying to land upon something that will allow the GM to give us the next clue to move onto the next thing. The extremes of this can be you try _anything_ and the GM lets it work or gives you a clue from it or, of course, the stumble upon something to go to the next stumble to the next stumble, ie, railroad or slide show.</p><p></p><p>3 - Also as a player, parties that have no reason to stick together. I'm even at fault of this in the campaign I DM (though I tried to goad a bit, but wasn't quite forceful enough in my instructions). I can understand characters being individuals, having their own concerns, but it seems many groups are staying together simply because of meta. (Not to mention players who make characters who specifically don't really work well in a party or adventuring environment). Interestingly, this is only become a problem in campaigns over the past 4 years.</p><p></p><p>Those are the three off the top of my head. }<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Kannik</p></blockquote><p></p>
[QUOTE="Kannik, post: 1822160, member: 984"] 1 - As a DM, what bothers me is making NPCs. Granted, I have to make high-level ones right now, but choosing feats, skills and esp. spells can take a good while. Going back to monsters in a bit will be nice break from that... 2 - As a player, too many "You have to do X. By the way, we have no information. Good luck." Wherein we the party wanders around for a while trying to land upon something that will allow the GM to give us the next clue to move onto the next thing. The extremes of this can be you try _anything_ and the GM lets it work or gives you a clue from it or, of course, the stumble upon something to go to the next stumble to the next stumble, ie, railroad or slide show. 3 - Also as a player, parties that have no reason to stick together. I'm even at fault of this in the campaign I DM (though I tried to goad a bit, but wasn't quite forceful enough in my instructions). I can understand characters being individuals, having their own concerns, but it seems many groups are staying together simply because of meta. (Not to mention players who make characters who specifically don't really work well in a party or adventuring environment). Interestingly, this is only become a problem in campaigns over the past 4 years. Those are the three off the top of my head. }:) Kannik [/QUOTE]
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