What's the coolest use you've seen for a spell?

Since the tree token has been mentioned twice, I might point out that this is illegal. The feather tokens are conjuration effects. According to the description of conjuration in the magic chapter: "A creature or object brought into being or transported to your location by a conjuration spell cannot appear inside another creature or object, nor can it appear floating in an empty space. It must arrive in an open location on a surface capable of supporting it. The creature or object must appear within the spell’s range, but it does not have to remain within the range."
 

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babomb said:
Since the tree token has been mentioned twice, I might point out that this is illegal. The feather tokens are conjuration effects. According to the description of conjuration in the magic chapter: "A creature or object brought into being or transported to your location by a conjuration spell cannot appear inside another creature or object, nor can it appear floating in an empty space. It must arrive in an open location on a surface capable of supporting it. The creature or object must appear within the spell’s range, but it does not have to remain within the range."

Bah, while you are "legal" right you are not "fun" right;)

Token trees rock the casba.
 

babomb said:
Since the tree token has been mentioned twice, I might point out that this is illegal. The feather tokens are conjuration effects. According to the description of conjuration in the magic chapter: "A creature or object brought into being or transported to your location by a conjuration spell cannot appear inside another creature or object, nor can it appear floating in an empty space. It must arrive in an open location on a surface capable of supporting it. The creature or object must appear within the spell’s range, but it does not have to remain within the range."

That is for conjuration spells. Spells don't necessarily follow the same logic as magic items.

I've always dropped the tree token underneath enemeis and have a tree sprout from underneath them. Also a good tactic if you need to climb up a 60' wall or somesuch.
 

Wormwood said:
Y'all are more creative than my players...but here goes:

1. Mage Hand to disperse caltrops before a charging ogre.

2. Silent Image (of a bare floor) over a Portable Hole. Readied Mage Hand to pick up the hole once the Drow assassin fell into it. Then they just waited until the air ran out.

Correct me if I'm wrong, but rules-wise, 1 above is legal while 2 is not. Mage Hand can't pick up a magic item. Which leads me to a cool (though probably not the coolest by far) use for a spell:

When no Detect Magic was available: "Try to pick up the sword with Mage Hand."
 

An enemy fort was set atop a tall and narrow rock formation. 200 ft Up, 50 ft diameter. The PCs were at the base of it. The enemy Yuan-Ti used flying magic to enter/exit the fort. Rather than use their own flying magic, the PCs cast transmute rock to mud upon the base. The Mud cannot support the weight of the cliff, the formation topples, taking the fort with it. The impact kills all occupants of the fort.
 

wow hehe i thought i had been lurking for a while, but ive got 76 posts after hanging around here for a year and a half...you win hehe
 


Sejs said:
It can't?

This comes as news. I thought the only limits on mage hand were the range, weight and speed at which it moves stuff.
Mage Hand
Transmutation
Level: Brd 0, Sor/Wiz 0
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One nonmagical, unattended object weighing up to 5 lb.
Duration: Concentration
Saving Throw: None
Spell Resistance: No
 
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Well, for the sake of completeness: A spell with damages everyone who stays in it every round (wall of fire, blade barrier, incendiary cloud) and then pushing someone in/through or preventing him from leaving with another spell (telekinesis, ring of the ram, stunning, holding etc.)
 

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