D&D General What's the DC for a fighter to heal their ally with a prayer?

The fighter's friend is hurt, even dying. The fighter prays to the gods to heal their friend. How is this action resolved? If it's a Religion or similar sort of check, what's the DC?
So, I know this thread is tagged “D&D General”, but it got me thinking about how my homebrew system would handle it. It aims for compatibility with B/X monsters and adventures, so I guess that makes it kind of adjacent even though it’s mechanically quite different.

You roll 2d6 + attribute + rank to use trained skills and specialties. I’m leaning towards allowing them untrained at 1d6 + attribute. Since spells are just another specialty, and everyone (except barbarians) has magic points (mp), the fighter could spend the map and attempt to cast Cure by rolling 1d6 + Piety (the casting attribute for divine spells).

I’m still working on a revision, so I’m not 100% on how the casting roll will interact with Cure, but assuming 1d6 is unlikely to generate an adequate result, the fighter can gain more dice by making sacrifices*. It doesn’t have to be a literal sacrifice. Taking on an obligation or service to a deity would be reasonable to gain at least +1d6.

So thanks @pemerton for the thought-provoking post! 🙂



* You can give up something to gain +1d6. You can gain another +1d6 if it’s large or high quality (or an additional +2d6 if it’s both). You can also trade on your reputation in this way, but that risks generating infamy as a complication.
 

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