D&D General What's the DC for a fighter to heal their ally with a prayer?

Look, if people want invent houserules to allow characters to ritual cast spells they don't know and even without ritual caster feature, by all means, go ahead. But it should not be surprising that everyone doesn't want to adopt your houserules.
 

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There obviously is more to it. Wizard doesn't even need to be proficient in arcana. Arcana skill doesn't grant you connection to the weave.

Okay, what more is there? We know sorcerers are inborn, we know warlocks cheat, and we know wizards study. Except, are you now implying that someone cannot simply study magic and figure it out, they must be born with it? Are all wizards secretly Sorcerers?

Sure. So get one of those if you want your fighter to cast spells.

Completely missing the point of the discussion. Strike One!

It's a bit like thinking that studying astrophysics would qualify you to fly a space shuttle. They're related, but ultimately completely different skillsets.

So, are you saying that someone who has only studied astrophysics and the art of rocket launches could never, no matter how slowly, safely and carefully they went, fly a space shuttle? That seems like a bold claim, since I'm pretty sure there are simulators and some of those people can ace the simulators no problem.

Why are we arbitrarily drawing the line at the third level? If a fighter can cast third level spells this way, why a character normally capable of casting fifth level spells can't cast wish the same way (four levels higher than they could normally cast, counting cantrips as level zero.)

1) Because the example was Fireball, a 3rd level spell.

2) Third Level spells typically mark a severe uptick in power, so they make sense as a ceiling.

3) Most NPCs who sell spells top off at 3rd level spells, excepting clerics and temples.


But, okay, Wish is your answer? Great. So, tell me what practical difference there is between allowing the Wizard to spend multiple hours (cause 9th level spells are the pinnacle of magic) along with Nine hit die, to cast wish once, while auto-suffering that 33% chance to never cast wish again... and the party finding a genie that grants them three wishes? In both cases, I the DM, am allowing the character access to Wish.

As a side note: I find Wish so potentially disruptive that I have made it a "restricted" spell. Meaning that no one can cast it unless they find the spell in the game world. So, I fully acknowledge the potential destructive power of the spell.

Look. Once you can substitute religion for other skills the characters become religious super fast!

No they won't. And even if they do... so what?

Why wouldn't it? "I pray that the enemies won't notice me."

Great. But unless it is "if the enemies see me, I am 100% going to die" then there is no reason for the God's to intervene more than they normally do. The gods need a reason beyond "but I prayed". The original example had that.

Right. So you arbitrarily decide praying doesn't work in those other situations and the are surprised that other people similarly decide it doesn't work in a situation you think it should... :unsure:

How is "It must be a life or death situation" arbitrary? That's a pretty black and white standard. Are we desperate and in a life or death situation, yes or no? The party isn't going to be confused about that standard.

Party member dying? Life or Death
Trapped in a dark room filling with water? Life or Death
A small child being hunted by monsters that can kill adults? Life or Death


You wanted to know why people wouldn't just substitute religion for every other skill in the game. There you go.
 

If Arcana does not represent magical knowledge, what does it represent?
Arcana is to wizardly spellcasting as military history is to actual fighting.

Someone with Arcana proficiency would recognize the practices and symbology of various arcane societies, recognize the effects of various spells, know things about magical monsters as well as famous historical mages and things like that. That doesn't mean they can conjure enough magic to light a candle.

If 5e had kept 4e's ritual magic rules, I'd be fine with Arcana being used for certain rituals, but it didn't, so I'm not.
 

Awesome! What's the Religion (Charisma) DC to achieve this?

Depends.

If the player just says "I pray" then probably between a 15 and 20.

If they say "Pelor! Cast your light upon this darkness, spare my friend, and if you do, then I shall dedicate myself and my firstborn child to your service" then probably no check to get Pelor's attention, and we are in a role-playing scene where you get to interact with Pelor's avatar or herald.


Arcana represents magical knowledge.

It does not represent inherent talent, arcane practice, mental discipline, vows to supernatural entities, pacts enforcing servitude, ties to Empyrial power sources, or the creation of tools to facilitate the actual casting of magic.

Anatomy and Physiology texts do not a surgeon make.

Uh huh, but reading anatomy and physiology texts, and using them as references would allow you to make a pretty darn good diagram of the human body right?

And, let's go through some of that list.

Inherent Talent? Not a factor. You don't need inherent talent to become a wizard.
Vows to Supernatural entities? Not a factor. Completely irrelevant to being a wizard.
Pacts enforcing servitude? Not a factor, you seem to have Wizard mixed up with Warlock. They aren't the same.
Ties to Empyrial (divine?) power sources? Not a factor. Wizard magic does not rely on the Gods or Divine forces.
(Seriously, you know what a wizard is, right?)

Arcane Practice? Why is that not covered by proficiency in Arcana? They would have practiced the Arcane to get that prof.

Mental Discipline? How would this even be represented? What requirement even is this? Sure, they just did an hour long, intensive ritual. That requires mental discipline, and they did it, so they have it. This isn't measured in any fashion, so it can't be a requirement.

Which leaves "the creation of tools to facilitate the actual casting of magic." Which is interesting, because you know what the wizard did? They bought their tools off the shelf. They don't make their own orbs or wands. They purchase them. Trivially. So why can't this fighter have done the same? Heck, HOUR LONG RITUAL implies to me that they were using arcane tools, chalk, incense, the spell components, there is no reason to assume this is any different between them.


So....Yeah, Arcana doesn't represent warlock pacts or sorcererous blood or divine favors. It also doesn't measure having the tools. But the other two things? It should probably cover those.

I dunno, train a squad of thieves this trick and have them scout out out a place distant from a concentration of the enemy. Have one part cast silence repeatedly to muffle the sound of the rest. The others cast fireball in a slightly overlapping pattern like an artillery strike. Then they skedaddle. You just find a situation where time before the act is not a significant cost.

Let's see, a squad is four to ten, I'll take the average and say Seven people. To train someone in Arcana would cost 250 days and 250 gold each. So, we are looking at 1,750 gold to train these soldiers. At 2 gold per day and let's say seven days, you could hire one hundred and twenty-five soldiers for the same cost.

"a place distant from a concentration of the enemy" is still within 150 ft, the range of fireball. Yeah, you'd need to have a ritual caster chain casting silence if you go within 150 ft of an enemy camp, to cast for an hour. Better hope that seven magical rituals create zero light that could be seen to let them know what is up.

I'll admit, cheaper than a single rogue with a wand of fireballs, (about three times cheaper) but THAT rogue is able to stay on the move and hit within moments, not an hour of staggered casting from a single location.


So, possible, not something a party would ever do, and not exactly easy. I don't see the problem.
 

Look, if people want invent houserules to allow characters to ritual cast spells they don't know and even without ritual caster feature, by all means, go ahead. But it should not be surprising that everyone doesn't want to adopt your houserules.

Never said you should.

I was asked "Well, what would the DC for a fighter to cast fireball be?" in a tone I assume was meant to be a smug "HA! Checkmate newb"

I gave an answer as to what I would do, and why I would rule that way. You have insisted it is impossible, because magic isn't a skill people can learn, going against the entirety of what we know about wizards and how they are supposed to work (let alone bards and artificers, who we have been ignoring for ease of discussion). I have pointed out the flaws in your counter-arguments

At no point did I say you have to do things my way. You absolutely don't need to. But don't act like I'm somehow speaking in tongues and ruining the spirit of the game, when the baseline argument seems to be "but magic is more special than that!" when the game itself tells us... no, it isn't.
 

Arcana is to wizardly spellcasting as military history is to actual fighting.

Someone with Arcana proficiency would recognize the practices and symbology of various arcane societies, recognize the effects of various spells, know things about magical monsters as well as famous historical mages and things like that. That doesn't mean they can conjure enough magic to light a candle.

If 5e had kept 4e's ritual magic rules, I'd be fine with Arcana being used for certain rituals, but it didn't, so I'm not.

So how do Wizards do magic if they cannot learn it?

Are all wizards born with magic (ie, every wizard is a sorcerer)?
Do all wizards need to make a pact with some entity (ie, every wizard is a warlock)?
Do all wizards need to be blessed by the Gods of Magic (ie, every wizard is a cleric)?

If studying magic isn't enough to be a wizard, then what is a wizard?

Edit: By the way, fighters generally DO study things like military history. I doubt you'd find many HEMA enthusiasts who don't study the history of fighting. And the ones who are usually the best are either very athletically gifted or have done a ton of research because this is their passion.

And fighters are not just "I farmr. I pick up shiny stick! I hit you!" They are the most highly trained soldiers, masters of every weapon and technique in existence. They know a lot about military history I'd bet.
 

Completely missing the point of the discussion. Strike One!
No, you are ignoring answers you don't like.

So, are you saying that someone who has only studied astrophysics and the art of rocket launches could never, no matter how slowly, safely and carefully they went, fly a space shuttle? That seems like a bold claim, since I'm pretty sure there are simulators and some of those people can ace the simulators no problem.
No, they can't. You have to first be a pilot and be able to handle yourself in 3D movement. Which is entirely it's own skill set. Which is the center of the complaint. And don't try to say "well, that's study, isn't it?" In this case, no. You imply that someone with a cursory knowledge set should have access to whatever they want "for the good of the story". No, they shouldn't; not every time, not every case, not even occasionally. For some of us.

Strike One! As you say.

Look, the OP asked a mechanical question (disingenuously, I feel). Answers were given that address the question mechanically, everything from Can't to % chance to this check at that difficulty. If you want a narrative answer that's a different question. As has been stated before, narrative answers that you imply would be acceptable would also be acceptable mechanically if a feat was spent, or plan to multiclass, or some other mechanical nod to the ruleset. Implying that knowledge of a mystical matter grants access to said matter, within the rules, is, I feel, an attempt at sophistry to gain advantage.

You give a moving impassioned speech to save your downed friend, and the DM knows your multiclassing into paladin, sure. You don't even need to roll. The narratives and mechanicals are both happy.

But pemerton, you need to STOP putting forward this "player-facing" crap when you are making mechanical inquiries. It's trolling, and you have been doing it for years. You've generated about 3 pages of useful discussion with an additional 17 of sniping, arguing, and drive-by snark. Which is a shame because elsewhere you have discussed insights that I have found very useful and given me interesting things to think about. But, I tire of your chicanery.
 

Depends.

If the player just says "I pray" then probably between a 15 and 20.

If they say "Pelor! Cast your light upon this darkness, spare my friend, and if you do, then I shall dedicate myself and my firstborn child to your service" then probably no check to get Pelor's attention, and we are in a role-playing scene where you get to interact with Pelor's avatar or herald.
At last, a useful answer to the OPs question for your table.

Uh huh, but reading anatomy and physiology texts, and using them as references would allow you to make a pretty darn good diagram of the human body right?
You can't possibly want me to operate on you. You have no idea what a surgeon does to learn their skills, A&P is the barest beginning. But, hey, sign the waiver and I'll give you a cut rate.

And, let's go through some of that list.

Inherent Talent? Not a factor. You don't need inherent talent to become a wizard.
Yes, you do. Sometimes you can chart the bloodlines, but having red hair is often a promising sign of talent.

Vows to Supernatural entities? Not a factor. Completely irrelevant to being a wizard.
Sure it is, you need the Spider spirit's permission to cast spider climb and web.

Pacts enforcing servitude? Not a factor, you seem to have Wizard mixed up with Warlock. They aren't the same.
Summoning spells, unseen servant, &c.

Ties to Empyrial (divine?) power sources? Not a factor. Wizard magic does not rely on the Gods or Divine forces.
(Seriously, you know what a wizard is, right?)
Again, higher level summoning. You think a wizard can't summon an angel?

Arcane Practice? Why is that not covered by proficiency in Arcana? They would have practiced the Arcane to get that prof.
No, just book study. You really don't seem to understand that reading some books has limits.

Mental Discipline? How would this even be represented? What requirement even is this? Sure, they just did an hour long, intensive ritual. That requires mental discipline, and they did it, so they have it. This isn't measured in any fashion, so it can't be a requirement.

Which leaves "the creation of tools to facilitate the actual casting of magic." Which is interesting, because you know what the wizard did? They bought their tools off the shelf. They don't make their own orbs or wands.
Yes, they do, because otherwise they don't function. They need the personal investiture of blood, sweat and tears to bind them to you.

See, you don't get to stray from the rules and narrate whatever you want without the DM doing that, too.
 

No, you are ignoring answers you don't like.

I'm not ignoring it at all. But the question (which was a gotcha and a distraction I guess I shouldn't have even given the time of day, considering the spiral) was clearly about casting spells without having access to spell slots.

You'll note that NO race and NO feat gives access to Fireball, the spell that was in question. And the class only does so at very late levels. So, if the question was "A fighter tries to cast fireball, what happens" saying "Well, I decided to play an Elf so I have magic" doesn't answer the question and is completely beside the point.

No, they can't. You have to first be a pilot and be able to handle yourself in 3D movement. Which is entirely it's own skill set. Which is the center of the complaint. And don't try to say "well, that's study, isn't it?" In this case, no. You imply that someone with a cursory knowledge set should have access to whatever they want "for the good of the story". No, they shouldn't; not every time, not every case, not even occasionally. For some of us.

Strike One! As you say.

Three misconceptions here.

First, you do not need to be a pilot. A pilot is a person with a license. Claiming you need to be a pilot is like claiming that you can only physically drive a car if you are a licensed driver, no, anyone can drive a car, the license only lets you do so legally. Pilots, after all, take these 3D simulations as well.

Second, you seem to have entirely missed the part about a simulation. I've taken a simulation of flight and successfully flown a craft in a 3D environment. I'm sure you could as well, depending on the levels in the simulation. This is in fact WHY simulation training IS NOT ENOUGH. Because flight is deceptively simple, until you need to act accurately and SWIFTLY.

This the part you don't seem to get about my example. You think creating the same magical effect means being equally effective. Just because I can sit down with several sheets of paper and do astrophysics math and equations (because many of them are simple, just long and tedious) does not mean I am a computer capable of doing those same calculations in seconds. Just because the Fighter can take AN HOUR to do something doesn't mean he is a Wizard who can do the same thing, better and safer, in SECONDS.


And finally, what do you mean by "cursory knowledge"? That is not what proficiency represents AT ALL. Like, not even close. A person proficient with Musical Instruments can use their downtime to live a Wealthy lifestyle. That is 10 gp per day. A skilled laborer is making 2 gp per day, and that is what someone proficient with a tool is, a skilled laborer. There is a level above proficient, with Expertise, but a person with proficiency with Arcana has the same knowledge base as a Professor of Arcane Studies. That isn't "cursory knowledge" by any stretch of the imagination.

Is this why you lot are so adamantly against this? Do you think something like proficiency in Religion is something like "Yeah, I read a book once"? No. Someone with proficiency in Religion has basically graduated Seminary School and has a working knowledge of EVERY major world religion. Think about that for a second. There are people in our world who have an understanding and knowledge of: Protestantism, Catholicism, Eastern Orthodoxy, Shintoism, Judaism, Orthodox Judaism, Buddhism, Tibetan Buddhism, Suni Islam, Shia Islam, Multiple sects of Hinduism, and more. That is the equivalent level of knowledge of someone with proficiency in religion, who can recognize and know quite a bit about the various religions of DnD. Does that sound like someone with "cursory knowledge" of the subject? This is collegiate professorship levels of knowledge.

Look, the OP asked a mechanical question (disingenuously, I feel). Answers were given that address the question mechanically, everything from Can't to % chance to this check at that difficulty. If you want a narrative answer that's a different question. As has been stated before, narrative answers that you imply would be acceptable would also be acceptable mechanically if a feat was spent, or plan to multiclass, or some other mechanical nod to the ruleset. Implying that knowledge of a mystical matter grants access to said matter, within the rules, is, I feel, an attempt at sophistry to gain advantage.

You give a moving impassioned speech to save your downed friend, and the DM knows your multiclassing into paladin, sure. You don't even need to roll. The narratives and mechanicals are both happy.

See, and I DON'T assume that the player is engaging in sophistry to gain an unfair advantage. Mostly because if they are, they suck at it. A single DC 10 check with a positive modifier (most characters have a positive wisdom due to perception) is fairly trivial without needing to engaging in impassioned speeches to roll a different skill.

Maybe I just play with people more likely to engage on a deep level with the story, but I can't imagine anyone I play with even trying this for the sole purpose of gaining advantage. They would do this for a great narrative moment, I've seen stuff like that happen, where they aren't thinking of the game but are reacting in the world, and that is why I'm pushing the narrative aspect.

Because frankly, if the mechanics are in the way of the narrative, abandon them. I gave an example earlier in the thread about rolling athletics to move further. I have made that a houserule. Why? Because the mechanics prevented people from running away or successfully chasing down an enemy. If you and the enemy can both move 30 ft per turn, and dash for 60, then a chase scene is like an old cartoon, you might as well both be on a treadmill as the scenery moves behind you, you will never change the effective distance between you. The mechanics make for a bad narrative. So I changed the mechanics to allow for a better narrative. Because we don't play this game so the mechanics can dictate the narrative. The mechanics are there to help support the narrative, that's why Rule Zero exists.

But pemerton, you need to STOP putting forward this "player-facing" crap when you are making mechanical inquiries. It's trolling, and you have been doing it for years. You've generated about 3 pages of useful discussion with an additional 17 of sniping, arguing, and drive-by snark. Which is a shame because elsewhere you have discussed insights that I have found very useful and given me interesting things to think about. But, I tire of your chicanery.

I am not @pemerton , maybe you need to double check who you are hitting reply to.

At last, a useful answer to the OPs question for your table.

Yeah, the same answer I gave over 10 pages ago. Real shocker, no one would have seen it coming.

You can't possibly want me to operate on you. You have no idea what a surgeon does to learn their skills, A&P is the barest beginning. But, hey, sign the waiver and I'll give you a cut rate.

I didn't know drawing a diagram was surgery. But hey, I'm sure you could do a fairly accurate autopsy given the time and space, right?

This is the point you keep missing. You see "fighter [....] fireball" or "Fighter prays [....] ally not dying" and just assume that this means they have done the thing just as fast, just as effectively, and just safely. But that isn't what I've been proposing.

I can totally drive the race track of the Indy 500, trivially easily. It is something someone who has only driven once in their life can do.... as long as the track is empty and they are going around 15 mph. That's very different from going around the track at 200 mph with other cars jockeying for position.

A fighter casting fireball after an hour long ritual is very different than casting fireball in six seconds during combat. Why can you not understand that?

Yes, you do. Sometimes you can chart the bloodlines, but having red hair is often a promising sign of talent.

False

Sure it is, you need the Spider spirit's permission to cast spider climb and web.

False

Summoning spells, unseen servant, &c.

False

Again, higher level summoning. You think a wizard can't summon an angel?

Of course they can, don't need the backing of a god to do so though, so again, false.


You either really don't understand what a wizard is, or you run under extensive houserules.

No, just book study. You really don't seem to understand that reading some books has limits.

Nothing in Arcana proficiency says you have never conducted a practical experiment. Proficiency in instruments or performance doesn't mean you've only read about then but have no practical experience after all. You are just adding limitations that aren't there.

Yes, they do, because otherwise they don't function. They need the personal investiture of blood, sweat and tears to bind them to you.

See, you don't get to stray from the rules and narrate whatever you want without the DM doing that, too.

Oh.

You think that because I, as the DM, okayed things because they fit the standard narrative of a DnD world, you can just go around adding arbitrary limits because you are a DM.

Okay, cool. In your world wizards need to be born of the correct bloodline, make a pact with spirits, and invest literal blood into the crafting of their tools. Tell that to everyone at your table, make sure they follow it, and then explain what why warlocks and sorcerers are different (or ban them I suppose).

However, don't expect... literally any of us, to give your homebrew any credence to the narratives presented in the game.
 

First, you do not need to be a pilot.
You did if you wanted to fly the space shuttle, or is that not a space craft?

You think creating the same magical effect means being equally effective.
Never said that.

Is this why you lot are so adamantly against this?
I have a doctorate in a medical field. I am wholly unqualified to operate on someone and would only do harm.

Do you think something like proficiency in Religion is something like "Yeah, I read a book once"?
No, of course not. Theory, however, is not practice.

No. Someone with proficiency in Religion has basically graduated Seminary School and has a working knowledge of EVERY major world religion.
Well, I can tell you that's inaccurate. Seminary studies tend to have only cursory knowledge of other religions. The religion the seminarian is studying is, naturally, the focus.

I am not @pemerton , maybe you need to double check who you are hitting reply to.
Sometimes, people talk to more than one other person at the same time. However, I was certainly unclear that I had changed the person I was talking to. The previous was definitely directed towards you. My apologies.

Yeah, the same answer I gave over 10 pages ago. Real shocker, no one would have seen it coming.
Lost in the weeds of bickering, I'm afraid.

This is the point you keep missing. You see "fighter [....] fireball" or "Fighter prays [....] ally not dying" and just assume that this means they have done the thing just as fast, just as effectively, and just safely. But that isn't what I've been proposing.
I understand that, and what house rules you are proposing. I'm stating that it is not, nor is it even implied that what you are saying is a natural standard of play.

I can totally drive the race track of the Indy 500, trivially easily. It is something someone who has only driven once in their life can do.... as long as the track is empty and they are going around 15 mph. That's very different from going around the track at 200 mph with other cars jockeying for position.

A fighter casting fireball after an hour long ritual is very different than casting fireball in six seconds during combat. Why can you not understand that?
I understand that perfectly fine, and it's a house rule that I don't adopt because it doesn't fit the theme of my game. Why can't you understand that?

You think that because I, as the DM, okayed things because they fit the standard narrative of a DnD world, you can just go around adding arbitrary limits because you are a DM.
It does not fit the standard narrative. They are no more arbitrary that what you have decided.

Okay, cool. In your world wizards need to be born of the correct bloodline, make a pact with spirits, and invest literal blood into the crafting of their tools. Tell that to everyone at your table, make sure they follow it, and then explain what why warlocks and sorcerers are different (or ban them I suppose).
I do. Oh, "blood, sweat, and tears" is an expression for expending significant effort.
Warlocks are those who don't have an innate talent for magic and look for a shortcut, btw.

However, don't expect... literally any of us, to give your homebrew any credence to the narratives presented in the game.
I don't, and likewise for your house rules.
 

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