Steven Samuel
Explorer
So maybe this comes down to whether
1) players should take responsibility for (and/or enjoy) roleplaying their character according to their attributes;
2) players behave as themselves but DMs should take charge of things like information flow based on character attributes (shift responsibility to DM); or
3) Players still act as they want and the mix of failed or successful checks throughout the game 'describe' characters through the mechanics. Low IQ characters will fail more and get a rep for doing so, for example.
I imagine each will have their own preferences, but I see at least three approaches here.
1) players should take responsibility for (and/or enjoy) roleplaying their character according to their attributes;
2) players behave as themselves but DMs should take charge of things like information flow based on character attributes (shift responsibility to DM); or
3) Players still act as they want and the mix of failed or successful checks throughout the game 'describe' characters through the mechanics. Low IQ characters will fail more and get a rep for doing so, for example.
I imagine each will have their own preferences, but I see at least three approaches here.

