What's the hardest attribute to effectively role-play?

Once away from D&D, such as in Traveller, there are characteristic DM's such as Dexterity 9 is +1 DM, and gets used with a check, or skill use. Hits differently than say role-playing it.
 

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You are correct. The setting and interacting with it, whether through your PC as a Player or through everything else as a GM, is my top priority as a Player, GM, or designer. It is my primary reason to engage in the hobby.
I never would've put that together with portraying ability scores, but it makes sense.
 

I used to play a low IQ GURPS character. When I the player had an idea that was even remotely appropriate, I'd roll an IQ test. If I failed, my PC didn't say anything. If I succeeded, my PC could say the idea. It was fun, although we only did it if my idea seemed a bit above what a 6 IQ character would say (6 IQ is not quite the same as D&D 6 INT, but close enough so y'all get the concept)
 

I originally took this thread to mean attribute as in trait, and #1 is shyness. In any game where you can't see the other players, it's identical to AFK. Physical discomfort is something that's difficult unless you're in person and can nudge the other players, mumble but still be understood, hide in your hoodie, etc.
 

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