What's the most broken PC you've ever seen?

Lasher Dragon said:
Any barbarian/fighter of large size with a kickin strength wearing 3.0 Rhino Hide. I sure pissed off some DMs back then... double damage on a charge attack - it didn't clarify or anything, just double damage any time you charge. Added the Large & In Charge feat. Ahhh that was fun.
Now add flight (for diving attack, and another doubling), a scythe (for a x4 critical) and power critical (which basically just let you declare an attack as an automatic critical). A few thousand damage in a hit...
 

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Crothian said:
More so then the Thief or assassin?

Assassin, you've got me on. It's not a base class, though, while druid is.

Definitely more so than the thief, however, because theives concievably form groups and could have various reasons for working with others. The reason could be as simple as the thief needing the specialized skills of other classes. A druid needs noone; she can fight, heal, scout, sneak, and nuke.

[/hat of druids] :D
 

Crothian said:
So, Holy Word is too powerful only becasue the many options of other things allow you to boost your CL to near double what it is. I'm not sure the Holy Word is the problem there.

You could say the same thing for spell DCs in 3.0. However that didn't stop people from claiming it was completely broken. It didn't stop WoTC from nerfing arcane spells to unusuability. Same standard should apply here.
 

The most broken character I saw was a druid/verdant lord/hierophant in 3.0 (we played till level 30). Insane amount of HP (OK, this was due to his 18 Con which he had from the beginning, in addition to his 18 Wis - lucky bustard rolled two 18's!), dire elephant companion for massive damage, but the worst were DC's of his spells.

kirinke said:
That's why the mod's all have levels in druid so they can cast 'quench'. :]

Nope, the moderator template adds this as a supernatural ability, usable at will.

hong said:
Why do you want to break the game?

This is kinda explained in Libris Mortis: They introduced a mechanic for undead mainly, "Inescapable Craving" which was something the undead had to consume (Like blood for a vampire). I think this is to be extrapolated for trolls. Their inescapable craving is to look for ways to break the game in order to annoy other people with their "amazing discoveries".
 

I nearly forgot, I had a 3.0 rogue with Quicker Than the Eye and Expert Tactician... make a bluff vs sense motive check, if they fail, suddenly they are flat footed and you get IIRC all your attacks plus 2 extra attacks, all while they are denied dex to AC.
 

Githyanki, 3rd ed.
Githyanki got telekinesis as a 16th level sorcerer (and were ECL +2 IIRC), and telekinesis could throw 50lb/level. Weapons did damage as weapons, not by weight. Arrows are not very heavy, so the character could throw thousands of them. The player got the whole party to wear a quiver of arrows on their back. The first round of combat, he launched all of them. Individual arrows had little chance of hitting, but a 20 automatically hits. Ludicrous damage resulted. The player started talking about using a cart to carry even more arrows, but before that happened the game broke up due to everyone else feeling utterly insignificant.


8th level Wizard/Alienist, 3.5 ed
The pseudonatural template (applied to all the Alienist's summons) gives a creature true strike 1/day. Using Summon Monster 4, 1d4+1 psuedonatural giant bees are summoned. Giant Bees die when they strike, but their stings do significant constitution damage.
 

Mistwell said:
The hurler is killing 4 people (or more) with one blow, for millions of damage. 3.0 Harm is only one creature, and by definition not a killing blow.
I totally agree and a 3.0 cleric casting a 3.0 Harm spell can be disrupted by the attacks of his enemies. :)
 

I still remember discussions about the 3.0 broken class of the Incantatrix. :)

I remember a wizard 7/ incantatrix 7 (opposed school now illusion) / archmage 3 with spell power, sustitute energy, spell like ability
 


ForceUser said:
I don't know about "most broken," but my 3.0 Bladesinger often ran around with a 39 AC by 11th level. Also, she could cast any bladesinger spell as a free action as long as she also made a full attack--all day long. Her damage wasn't particularly scary, but when fire giants need a 19-20 to hit an 11th-level character on their first iterative attack, well...that's broken.

Now how did you manage that?
 

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