What's the most you've done for a game, above and beyond the usual?

Jeph

Explorer
Hmm. I've gotten so used to designing a new game system every time I start a new campaign (or hell, even one-shot half the time) that I barely consider it "much" anymore. But then again, they're usually relatively lite systems...

Pagoda's getting professionally published. That might count.

I have a feeling that Exemplar is going to be the real biggie though. I'm really getting into it. Right now it's 32 pages of rules, with another 32 page supplement detailing the setting coming along. But it is, as usual, a short and sweet system, so the prepwork doesn't really take all that long.

--Jeff
 

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barsoomcore

Unattainable Ideal
I spent more than $100 having character portraits done as a surprise for all my players. Claudio Pozas and Doctor Midnight were the artists and they did a GREAT job. Thanks, guys!

I've written some very long poems.

Lots of what people are talking about here I consider pretty meat and potatoes GMing tasks. Soundtrack CDs are cool, though.
 

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