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*TTRPGs General
What's the Next Great Leap Forward in RPG Mechanics?
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<blockquote data-quote="GMMichael" data-source="post: 6844253" data-attributes="member: 6685730"><p>WotC can't do this, because they have bills to pay and kids to feed. Or to put a finer point on it: they have investors to impress.</p><p></p><p>I actually did the exact same thing, but I'm not selling a $10 book. Yet.</p><p></p><p></p><p>3e came out 15 years ago. It was almost the same book. Almost.</p><p></p><p></p><p>I wanted a game with a bell curve. There are two major hurdles to that:</p><p>1) Addition takes time. Adding up the dice rolled for bell-curve resolution takes significantly longer than rolling a single die. It's not a bad thing, but if you're talking about the basic conflict resolution rule, you have a cascading effect that significantly changes your game.</p><p>2) Bonuses need to curve too. You can't add +1 to a bell curve roll and call it a simple outcome improvement, because the next +1 is a -more- significant improvement, and the next +1 is a -crazy improvement-. Pardon my use of Millenial adjectives.</p><p></p><p></p><p>This is the holy grail, if you ask me. You simply don't have a good game if you don't have a good GM. Cypher's on it: free the GM from rolling, to focus on storytelling. An RPG that doesn't have a "player's handbook," just a GM guide with maybe a page or two for players - THAT'S the next evolution in gaming.</p></blockquote><p></p>
[QUOTE="GMMichael, post: 6844253, member: 6685730"] WotC can't do this, because they have bills to pay and kids to feed. Or to put a finer point on it: they have investors to impress. I actually did the exact same thing, but I'm not selling a $10 book. Yet. 3e came out 15 years ago. It was almost the same book. Almost. I wanted a game with a bell curve. There are two major hurdles to that: 1) Addition takes time. Adding up the dice rolled for bell-curve resolution takes significantly longer than rolling a single die. It's not a bad thing, but if you're talking about the basic conflict resolution rule, you have a cascading effect that significantly changes your game. 2) Bonuses need to curve too. You can't add +1 to a bell curve roll and call it a simple outcome improvement, because the next +1 is a -more- significant improvement, and the next +1 is a -crazy improvement-. Pardon my use of Millenial adjectives. This is the holy grail, if you ask me. You simply don't have a good game if you don't have a good GM. Cypher's on it: free the GM from rolling, to focus on storytelling. An RPG that doesn't have a "player's handbook," just a GM guide with maybe a page or two for players - THAT'S the next evolution in gaming. [/QUOTE]
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What's the Next Great Leap Forward in RPG Mechanics?
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