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*TTRPGs General
What's the Next Great Leap Forward in RPG Mechanics?
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<blockquote data-quote="Tony Vargas" data-source="post: 6844694" data-attributes="member: 996"><p>You want statistical proof that the whole OSR phenom happened. I don't think that's necessary. If you have any proof that there was something else going on in the hobby at the same time that completely overshadowed it, go for it.</p><p></p><p>I don't think any version of D&D deserves the title 'simple,' not even 0e and certainly not 5e - it's always been a relatively complicated game, so, yeah, I'd agree it's off. But, even if we grant that 0e & 5e are simple and other eds aren't, looking back to 0e 'simplicity' is still backwards-looking, that intermediate backwards steps aren't necessary less complex, notwithstanding - it's just looking /way/ backwards.</p><p></p><p>When 5e was being developed, Mearls &co said, repeatedly, that they were looking back to the prior editions and trying to achieve a 'classic feel.' So, yes, 5e was backwards-looking, <em>at past editions of D&D</em>. What Traveler or RQ or WoD were doing in the past not being relevant. Likewise, whatever other games were doing in the 70s & 80s, recent re-boots of RuneQuest have harkened back mainly to RQ2. Storyteller has gotten high-profile 20th anniversary editions. Nor are they the only two classic games getting re-boots. The whole OSR thing is backwards-looking. </p><p></p><p>Sure, there are forward-looking indie games out there, but the big trend has been backwards-looking - and, probably, what industry growth that has been reported is being driven by that. </p><p></p><p>It probably would be. And it would have a lot of OSR games on it. But there's also the question of what games make a big splash - which is generally going to be biased towards new/innovative/surprising ones - and at what games are leading the market. Leading the market, right now, is 5e (backwards looking), PF (3.5 retro-clone), two of those '______ Age' games, also on the OSR 'simple'/old-school bandwagon, AFAIK, and the latest Star Ward licensee (and, even though it's not backwards-looking at Star Wars d6, mechanically, the Star Wars franchise, itself, has marginalized the extended universe and is harkening back to the original 3 movies in a lot of ways, too).</p><p></p><p>They are both crystal-clear examples of backwards-looking games. The only difference is how far back they look. PF looks back to 3e, a mere 8-16 years, while 5e looks back to the 20th century.</p><p></p><p>I see the point you're trying to make. I don't think you've come anywhere near supporting it.</p><p></p><p></p><p></p><p>"Old school" is usually used to refer to the methods, maybe even mores, of a time in the past. In the context of gaming, that's the way we used to play D&D, not the details of the rulebook. And, it was a less connected world back then, so you didn't have a monolithic 'way everyone played D&D back in the day,' it varied with things like region and age group. </p><p></p><p>But, even if people don't have a clear or accurate or consistent vision of the past, looking back at it is a big trend right now. As demonstrated by the prevalence of that very argument you site.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6844694, member: 996"] You want statistical proof that the whole OSR phenom happened. I don't think that's necessary. If you have any proof that there was something else going on in the hobby at the same time that completely overshadowed it, go for it. I don't think any version of D&D deserves the title 'simple,' not even 0e and certainly not 5e - it's always been a relatively complicated game, so, yeah, I'd agree it's off. But, even if we grant that 0e & 5e are simple and other eds aren't, looking back to 0e 'simplicity' is still backwards-looking, that intermediate backwards steps aren't necessary less complex, notwithstanding - it's just looking /way/ backwards. When 5e was being developed, Mearls &co said, repeatedly, that they were looking back to the prior editions and trying to achieve a 'classic feel.' So, yes, 5e was backwards-looking, [i]at past editions of D&D[/i]. What Traveler or RQ or WoD were doing in the past not being relevant. Likewise, whatever other games were doing in the 70s & 80s, recent re-boots of RuneQuest have harkened back mainly to RQ2. Storyteller has gotten high-profile 20th anniversary editions. Nor are they the only two classic games getting re-boots. The whole OSR thing is backwards-looking. Sure, there are forward-looking indie games out there, but the big trend has been backwards-looking - and, probably, what industry growth that has been reported is being driven by that. It probably would be. And it would have a lot of OSR games on it. But there's also the question of what games make a big splash - which is generally going to be biased towards new/innovative/surprising ones - and at what games are leading the market. Leading the market, right now, is 5e (backwards looking), PF (3.5 retro-clone), two of those '______ Age' games, also on the OSR 'simple'/old-school bandwagon, AFAIK, and the latest Star Ward licensee (and, even though it's not backwards-looking at Star Wars d6, mechanically, the Star Wars franchise, itself, has marginalized the extended universe and is harkening back to the original 3 movies in a lot of ways, too). They are both crystal-clear examples of backwards-looking games. The only difference is how far back they look. PF looks back to 3e, a mere 8-16 years, while 5e looks back to the 20th century. I see the point you're trying to make. I don't think you've come anywhere near supporting it. "Old school" is usually used to refer to the methods, maybe even mores, of a time in the past. In the context of gaming, that's the way we used to play D&D, not the details of the rulebook. And, it was a less connected world back then, so you didn't have a monolithic 'way everyone played D&D back in the day,' it varied with things like region and age group. But, even if people don't have a clear or accurate or consistent vision of the past, looking back at it is a big trend right now. As demonstrated by the prevalence of that very argument you site. [/QUOTE]
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