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*TTRPGs General
What's the Next Great Leap Forward in RPG Mechanics?
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<blockquote data-quote="Neonchameleon" data-source="post: 6845933" data-attributes="member: 87792"><p>All of them are independently published and generally sold via the internet and the publisher's webstore (or occasionally Lulu) - the only game of the group to really make it to the ICV2 charts is Dungeon World. Oddly enough this means we have <em>better</em> sales figures for most of them than for trad RPGs.</p><p></p><p>So. How have they sold? We know that <a href="http://bullypulpitgames.com/bpg-sales-numbers-q4-2012/" target="_blank">as of Q2 2012, Fiasco managed over 10,000 sales</a>. <a href="http://lumpley.com/index.php/anyway/thread/824" target="_blank">Apocalypse World only 4000 <em>direct</em> webstore sales</a> (not including retail or mail order - or its time as part of the Bundle of Holding).</p><p></p><p>So. Can we work out what sort of numbers it takes to make it to <a href="http://www.enworld.org/forum/content.php?1984-Top-5-RPGs-Compiled-Charts-2008-Present#.VuM2HNCikrU" target="_blank">fourth place in the ICv2 rankings</a>? (i.e. behind D&D, Pathfinder, and Star Wars) Indeed we can. <a href="http://www.evilhat.com/home/q4-sales-numbers-soft-as-usual/" target="_blank">Fate Core made it to third place with current lifetime sales of 24,000</a>. But of those 24,000 we need to take off 10,000 kickstarter backers as they certainly weren't in the ICv2 rankings so 14,000 at most. </p><p></p><p>But we've better figures than that for dead trees - in Q3 2013 (when Fate Core made it to #3 on the ICv2 rankings) <a href="http://www.evilhat.com/home/q3-sales-2013/" target="_blank">Fate Core sold 1600 books through distribution and a further 1300 copies of Fate Accelerated</a> so between 1600 and 3000 sales to get to #3.</p><p></p><p>In short the ICv2 sales figures are barely relevant for Indy games (and that includes the OSR) and if they were selling dead trees rather than mostly in PDF they'd show up pretty strongly. (I just wish most of the discussion hadn't moved to Google+ of all things).</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6845933, member: 87792"] All of them are independently published and generally sold via the internet and the publisher's webstore (or occasionally Lulu) - the only game of the group to really make it to the ICV2 charts is Dungeon World. Oddly enough this means we have [I]better[/I] sales figures for most of them than for trad RPGs. So. How have they sold? We know that [URL="http://bullypulpitgames.com/bpg-sales-numbers-q4-2012/"]as of Q2 2012, Fiasco managed over 10,000 sales[/URL]. [URL="http://lumpley.com/index.php/anyway/thread/824"]Apocalypse World only 4000 [I]direct[/I] webstore sales[/URL] (not including retail or mail order - or its time as part of the Bundle of Holding). So. Can we work out what sort of numbers it takes to make it to [URL="http://www.enworld.org/forum/content.php?1984-Top-5-RPGs-Compiled-Charts-2008-Present#.VuM2HNCikrU"]fourth place in the ICv2 rankings[/URL]? (i.e. behind D&D, Pathfinder, and Star Wars) Indeed we can. [URL="http://www.evilhat.com/home/q4-sales-numbers-soft-as-usual/"]Fate Core made it to third place with current lifetime sales of 24,000[/URL]. But of those 24,000 we need to take off 10,000 kickstarter backers as they certainly weren't in the ICv2 rankings so 14,000 at most. But we've better figures than that for dead trees - in Q3 2013 (when Fate Core made it to #3 on the ICv2 rankings) [URL="http://www.evilhat.com/home/q3-sales-2013/"]Fate Core sold 1600 books through distribution and a further 1300 copies of Fate Accelerated[/URL] so between 1600 and 3000 sales to get to #3. In short the ICv2 sales figures are barely relevant for Indy games (and that includes the OSR) and if they were selling dead trees rather than mostly in PDF they'd show up pretty strongly. (I just wish most of the discussion hadn't moved to Google+ of all things). [/QUOTE]
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