Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What's the Next Great Leap Forward in RPG Mechanics?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 6848144" data-attributes="member: 996"><p>Indeed. For instance, 4e made D&D much easier to learn and easier for new DMs to run. I'd never seen new players - new to gaming, not new to the edition - transition to running games so quickly, nor having such a surprisingly easy time of it...That's be something. ;|</p><p></p><p>Presumably RPGs as a whole. But, D&D is such a dominant force in the industry (the top two games are D&D and a clone of D&D), that you can't consider RPGs as a whole, without considering D&D. D&D and it's clones and close imitators are in the grip of a somewhat-delayed/long-anticipated come-back of the 80s fad years, and that's got to impact the broader hobby. Whether it'll blunt the demand for more innovative - or sharpen the need to innovate to get attention...?</p><p></p><p>Hasn't that been the case for most of the hobby's history, though? (The 3.x era stands out as an exception because of the dominance d20 achieved for a time.)</p><p>That's a fair observation of how 'niche' games got in the 90s, for instance, and that may, indeed, be happening again with crowdfunding enabling more diverse and niche offerings. Not the best way of putting it, IMHO. D&D has to appeal to it's own past and it's established player base, and thus the often quixotic playstyles they managed to fit to it over the decades (which, yes, is one of the reasons they had to roll back some of the innovations adopted by 4e - though those innovations may have been made by other games years if not decades earlier). But D&D has never supported a broad range of play styles, it's just that, as it was the dominant game for so long, gamers have adapted many styles to D&D, as best they could.There's been a strong sense of a pendulum swinging on certain issues. 3e combat was too static, so 4e combat became dynamic and tactical, so 5e combat became fast. Then again, there are other aspects where it's just a straight trend - spellcasting just getting easier an easier with every edition, until, in 4e, it was no more risky or penalized to cast a ranged spell as any other ranged attack (like a bow), and, in 5e, where it's now easier to cast a spell in melee than to use a bow. On the DM side, yes, the pendulum has taken a longer swing from the player-empowerment of 3e & 4e, back to the DM empowerment of the classic game. Sounds like fun. </p><p></p><p>You can do that while adopting positive aspects of board games: good first play experiences, playability, balance/fairness, relative ease to learn, and, in looking at one of the recent innovations in boardgaming, cooperative boardgames (like Pandemic, for instance) and applying it to D&D: <em>not needing a DM</em>, or, at least, being much easier to DM or have the potential to spread DMing duties among more than one player.... That'd be a dramatic innovation, if adopted (again, it's already been done, but either by actual board games, or by obscure RPGs).</p><p></p><p>Yeah, there aren't any of those - rather, they already have done just that, if they ever tried RPGs at all. </p><p></p><p>Mere OneTrueWayism. An RPG is both Role Playing, /and/ Playing a Game. Go too far towards either, and you don't have a workable RPG anymore. You may have a great game or an entertaining shared storytelling workshop, but not an RPG.</p><p></p><p>And the people who want both wonder why the other two can't get along... ;P</p><p></p><p>I'm in agreement, there. I've generally considered them 'bored games,' in the past, but starting with Catan, board games got more interesting, and once cooperative boardgames came out, I'm happy to be a 'board gamer,' too.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6848144, member: 996"] Indeed. For instance, 4e made D&D much easier to learn and easier for new DMs to run. I'd never seen new players - new to gaming, not new to the edition - transition to running games so quickly, nor having such a surprisingly easy time of it...That's be something. ;| Presumably RPGs as a whole. But, D&D is such a dominant force in the industry (the top two games are D&D and a clone of D&D), that you can't consider RPGs as a whole, without considering D&D. D&D and it's clones and close imitators are in the grip of a somewhat-delayed/long-anticipated come-back of the 80s fad years, and that's got to impact the broader hobby. Whether it'll blunt the demand for more innovative - or sharpen the need to innovate to get attention...? Hasn't that been the case for most of the hobby's history, though? (The 3.x era stands out as an exception because of the dominance d20 achieved for a time.) That's a fair observation of how 'niche' games got in the 90s, for instance, and that may, indeed, be happening again with crowdfunding enabling more diverse and niche offerings. Not the best way of putting it, IMHO. D&D has to appeal to it's own past and it's established player base, and thus the often quixotic playstyles they managed to fit to it over the decades (which, yes, is one of the reasons they had to roll back some of the innovations adopted by 4e - though those innovations may have been made by other games years if not decades earlier). But D&D has never supported a broad range of play styles, it's just that, as it was the dominant game for so long, gamers have adapted many styles to D&D, as best they could.There's been a strong sense of a pendulum swinging on certain issues. 3e combat was too static, so 4e combat became dynamic and tactical, so 5e combat became fast. Then again, there are other aspects where it's just a straight trend - spellcasting just getting easier an easier with every edition, until, in 4e, it was no more risky or penalized to cast a ranged spell as any other ranged attack (like a bow), and, in 5e, where it's now easier to cast a spell in melee than to use a bow. On the DM side, yes, the pendulum has taken a longer swing from the player-empowerment of 3e & 4e, back to the DM empowerment of the classic game. Sounds like fun. You can do that while adopting positive aspects of board games: good first play experiences, playability, balance/fairness, relative ease to learn, and, in looking at one of the recent innovations in boardgaming, cooperative boardgames (like Pandemic, for instance) and applying it to D&D: [i]not needing a DM[/i], or, at least, being much easier to DM or have the potential to spread DMing duties among more than one player.... That'd be a dramatic innovation, if adopted (again, it's already been done, but either by actual board games, or by obscure RPGs). Yeah, there aren't any of those - rather, they already have done just that, if they ever tried RPGs at all. Mere OneTrueWayism. An RPG is both Role Playing, /and/ Playing a Game. Go too far towards either, and you don't have a workable RPG anymore. You may have a great game or an entertaining shared storytelling workshop, but not an RPG. And the people who want both wonder why the other two can't get along... ;P I'm in agreement, there. I've generally considered them 'bored games,' in the past, but starting with Catan, board games got more interesting, and once cooperative boardgames came out, I'm happy to be a 'board gamer,' too. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What's the Next Great Leap Forward in RPG Mechanics?
Top