What's the worst repercussions you've experienced from playing an evil campaign?


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Ibram said:
I once tried to run an evil game, it didnt work out very well... the party (6th lvl) went around stealing from commoners.
There really is nothing worse than slacker villains, is there? :D
 

Lasher Dragon said:
What's the worst thing that has happened to you as a result of these types of games?
Having my mom interrupt me when I was describing what my character was doing.

"What are you doing?"
"Playing an evil character..."
"But honey, that's not evil, that's stupid."

She walks out of the room, and everyone else starts laughing. :uhoh:

And I can't remember anymore what it was that I was doing. But it must have been something stupid. :)
 

Evil campaigns that I've played in tend to fall apart because the characters wouldn't group together. Everyone was stealing from each other and wanted to do their own heinous things and get full credit and all that.

Or, in games that I've ran, they play stupid evil and get chased down by a posse.
Me - "OK, so there are four people in your party and you are all first level. There are 500 farmers in this town, and are firends with neighboring towns, and you have no mounts. Are you sure you want to rape the little girl's butter churn?"
Blumcorps (bloom'-core) - "I'm already on it man...mmm, buttery"

The good thing about that example was that the party totally helped the town kill Blumcorps so they would not be perceived as being associated with him.
 

Ibram said:
I once tried to run an evil game, it didnt work out very well... the party (6th lvl) went around stealing from commoners.

Ah, the diet coke of evil. Stealing from commoners at 6th level is like killing kobolds. The evil campaigns I ran used "cartoonish evil" as the standard. The cool thing was that I got to develop some of the villains in my campaign to a greater degree than when they're just battling against good guys.

The worst thing that happened was the destruction of the Dominus clan, a family of evil adventurers played by one player. They were wiped out by a necromancer and his henchmen (another player) during a fight over a magic item. Then the surviving characters repented, changed their alignments to good, and destroyed all of their evil magic items.

I still miss the Dominus' though, and the way they used to cackle with glee when encountering pilgrims or ambushing knights and fighting unfairly. The campaign world is just not the same without them (although it smells better).
 

Crothian said:
That was another thing about the game I was in, complete character co operation. I'm not sure the idea of betraying another PC entered into anyones mind.

Man, my original group backstabbed when we played the good guys! It was kinda reflexive for a while. The Evil group splintered into three factions that cooperated on major things like killing other evil or any good that came our way. It ended after a Bulette attack and my half-orc had his arm bitten off and it with the poisoned magic scimtar were swallowed by the thing and it died. (I honestly dont recall if a Bulette should be able to be poisoned but this worked that time) The group got his arm regenerated and gave him a shield made from the plate from the bulette. After that we couldn't seriously plot against each other so the campaign ended.
 

Actually, the first game of Third Edition D&D I ever played in was an evil campaign - though my character was a chaotic neutral alienist - and the only repercussion was suffering from the disapprobation of other gamers on message boards when they heard what we got up to.
 

I remember several times during VtM games, playing for certain GMs or with certain players, being asked if I could please not explain everything quite so thoroughly because I was giving them nightmares. I really wasn't doing anything so atrociously vile (I thought) compared to everyone else, except that I school my face for blandness and deadpan pretty well and like those sorts of characters occasionally. So, while everyone else was giggling about their occasional daliances with evil acts I'd be absolutely normal while I'd do mine.
 

Getting so bored that I had to create some entertainment for myself by ordering my loyal minions to dismantle Stonehenge and re-assemble it in the garden behind my castle. (IIRC, I used a vozhd, if you play Vampire.)

The other PCs were a bit confused when they saw it in its new location.
 

I played in an evil campaign for several years. It was actualy quite enjoyable, as I played a character who was more caught up with the evil of the group than truely evil himself. We all worshiped an evil god, and amazingly worked fairly well togeather with little backbiting (That was reserved for within the larger religious structure, which played well since we were having direct comunication with the god at times, while the "church" was being run by those in power in a different manner). We struggled with our tasks, sometimes accomplishing them, other times failing. It eventualy ended, where the two "main" characters were given a chance to repent when they died, others simply died, and I was able to survive to live, and worked to repent from my ways. The character is still dark, and scared (Physicaly and mentaly), but he has turned his ways around. I still play him in a different campaign run by the same GM, so it's been fun.

As for impact, while it was well run and tasteful (We were evil, not stupid psycopathic evil, but much of the time it wasn't that different than a normal campaign, just struggling for the other greater ;)), I generally have been turned off of evil campaigns.
 

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