That kind of depends on your interpretation. You can say that for the same reason Paladins can't smite with an unarmed strike, a dragon's natural weapons are unaffected by RoE. They both use the same term: weapon attack.TBH the ability to halve enemy melee damage for a round on a hit from a 2nd-level spell is underrated. It even works against ancient dragons.
That kind of depends on your interpretation. You can say that for the same reason Paladins can't smite with an unarmed strike, a dragon's natural weapons are unaffected by RoE. They both use the same term: weapon attack.
Definitely disagree there, cleric spells are much last blasty than wizard spells pound for pound.That is true, but the general design of 5E is that a spell's effectiveness should depend only on its level, not on which classes have access to it (a departure from previous editions).
I always played contagion as since it causes an actual disease....you could become...you know....contagious! Aka its more of a plot spell for evil clerics to start mass plagues and such.Contagion can be nice since it applies the poisoned condition with no save, and they need at least three rounds to get rid of it. Dis on all attacks and ability checks is pretty good to throw at a big monster who could otherwise save against debuffs, and, if it does stick in the end, Slimy Doom or Flesh Rot just means they have no chance of fighting anything until they're healed.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.