What's up with the ending to Vault of the Drow?


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Garnfellow said:
Actually, the text states that visitors pass through the shrine all the time, and half the wandering monsters for the western half of the shrine are drow merchant trains. This, combined with the fact that the shrine is right in the middle of a primary tunnel, far from any water body, strongly implies that the shrine gets a great deal of pass-through traffic. From the "Entrance to the Low Area":

yeah, but the PCs are above grounders. the kuo toa are supposed to be like the drow... a lost race. :p
 

Plane Sailing said:
(n.b. I wasn't exactly a softly - one PC had already been killed by the Kuo Toa boatman, and another had been finished off one night by a slithering tracker - the party just found his husk the next morning...)
Plane Sailing, how did you introduce replacement characters for those two lost in the adventure?

Quasqueton
 

If you're talking about Q1, I remember Gary saying one time that Q1 WAS kind of "tacked on", and went in a direction he didn't really want to see it taken (there was another author on Q1, not Gary, because if I recall, he was shopping Hollywood to expand the D&D franchise at this time). However, I am curious what Gary had in mind for that cube, sphere, pyramid and star when he introduced them in D3, if NOT Lolth's lair, because the author made them fit perfectly in the design. :)
 

Henry said:
If you're talking about Q1, I remember Gary saying one time that Q1 WAS kind of "tacked on", and went in a direction he didn't really want to see it taken (there was another author on Q1, not Gary, because if I recall, he was shopping Hollywood to expand the D&D franchise at this time). However, I am curious what Gary had in mind for that cube, sphere, pyramid and star when he introduced them in D3, if NOT Lolth's lair, because the author made them fit perfectly in the design. :)


Well...Gary was basically ordered to go to California and found D&D Entertainment, Inc. by the people "in charge" at TSR - namely those weasels Brian and Kevin Blume. It wasn't like he traipsed off and decided to let things go the way they did.

But that aside, Q1 QUEEN OF THE DEMONWEB PITS was the work of David C. Sutherland III (yes, the same guy). There was apparently some cross-pollination as David passed a draft or two by Gary before pressing onward.
 


dcas said:
Which unfortunately confuses the EEG with Tharizdun. :p

Sort of. The background to the module suggests that Tharizdun has been using the EEG arrangement as a front to hide his own involvement in the machinations of the Temple.
 


Quasqueton said:
Bump, in hopes of Plane Sailing answer my question.

Quasqueton
I'm not Plane Sailing, but the way I did it was to bring in a PC as a slave, a prisoner, and an insane adventuring company survivor wandering the Underdark, respectively for the three replacement PCs IMC.
 

Whizbang Dustyboots said:
In the revision. In the version I and many other people first played (the first version and then the colorized lightly revised version), the giant raids were the only problem.
I admit I only had the UberModule. I'm sure it wouldn't have made much of a difference, as the groups pretty much killed everything. It was the Way of things. :)
And stop saying "Lloth," before I feed you to a retriever. :]

:)
 

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