Mystery Man said:
For me no because a ring of jumping was never a must have item. The real reason that I personally like the new mechanics is that they actually make much more sense. The ring does what it was meant to do in that it provides some extra "oomph" but doesnt launch the character into orbit.
The real problem is that not all skills are created equal.
Jump is nice, sure, but it's far, far, far less effective than even the lamest forms of transportation magic, or even the average length of rope.
Whereas hide and sneak basically can't be replaced (even by invisibility - because invisibility stacks with hide and sneak, and invisibility tends not to last for as long as you'd like it to).
So - formerly the elven cloak and boots seemed to be owned by every single character who had any kind of focus in hiding and sneaking, basically making such a character undetectable. In short, they were too good.
At the same time, the +30 to jump checks ring was all-but unused, and even when it was being used, it's capabilities were minor at best.
In short - I'd advocate that the jump rules should probably be altered to make ludicrous jumps (2 or 3 times olympic records) attainable by 5th level characters (ie - the same time the wizard has access to fly). Same for climb or swim or balance.
Frankly - realism be damned. Make the skills useful and worthwile investing in.