Desdichado
Hero
If they do, rest assured we shall play a game of tall characters.That's an odd coincidence, my step-uncle lives there…maybe one day our paths will cross.

If they do, rest assured we shall play a game of tall characters.That's an odd coincidence, my step-uncle lives there…maybe one day our paths will cross.
I can see yr point here...thankfully, I've never been around this phenomenom, except for a one-off game in high school when the guy in my circle of friends with the worst (or no) sense of humor tried to play a gnome in a funny way. Actually in that case it was charming as the character was more a distracting fop and perennial screw-up--good for distracting the hoopleheads in the Tavern while the halfling was cutting purses or the wizard was making contact with the black marketeer agent.Annoying is easy. Combine an annoying player with a Gnome and you don't get slightly annoying. You get really annoying.
That's why people hate Gnomes.
If they do, rest assured we shall play a game of tall characters.![]()
I find this absolutely astonishing. I've never as much as looked at an Eberron product, and always thought of Gnomes as an integral part of a D&D milieu. How about tricksters, illusionists, tinkers AND master craftsmen? Have you ever considered why they are tricksters, and don't reveal their real names to outsiders? Some say that Gnomes have their own language they don't teach to others, a language that is not "Gnomish". IMC, they are miners of the richest gold mines (which they keep secretive), miners of many of the finest gems, master jewelers, the only ones running a bank on the major continent (itself heavily protected by Gnomish Illusionists), and, very key, the bridge between the other four core races. Most key in the latter is they are the diplomatic bridge between Elves and Dwarves.there's not really a lot of hate for gnomes. But there's also not a whole lot of support for them. Gnomes were just kind of there, and had no distinctive place in the world, outside of Eberron. Plus there was a lot of confusion over what role they were supposed to be playing. Were they supposed to be little tricksters, weaving illusions and playing pranks? Were they supposed to be tinker gnomes, always fiddling with mechanical gadgets?
Which is one reason I'll never buy or play 4e. Tieflings? A completely useless not very imaginative throw-away forgettable race. One of the monsters in 3rd edition I've never used in part because they are so similar to a million other demonic/magical humanoid races. Why not pick something at random from the Fiend Folio or MM2 (1st edition)? A Flumph would have been a better choice.4e gnomes ... *sigh* ... they didn't make the cut 'cos they seem too similar to tieflings mechanically, and a decision was made.
Gnome Illusionists? Hello? Just like the Gnomes in Western European fairy tales? (am I one of the few that are familiar with fairy tales in this thread?)In 30 years, the creators of D&D haven't found a worthwhile niche for them.
Which is one reason I'll never buy or play 4e. Tieflings? A completely useless not very imaginative throw-away forgettable race. One of the monsters in 3rd edition I've never used in part because they are so similar to a million other demonic/magical humanoid races. Why not pick something at random from the Fiend Folio or MM2 (1st edition)? A Flumph would have been a better choice.
I'd wager one can do the same thing with any race, for example making dwarves or elves redundant if one wanted to. The last few years has demonstrated amply that an almost infinite amount of tweaking can and has been done to the core races so one can think of any possible variation.I found that sufficiently versatile halflings and dwarves made gnomes a redundancy: there was no gnome concept that couldn't be done with a halfling or dwarf concept, save the one reliant on "gnome" as a concept.
Gnome Illusionists? Hello? Just like the Gnomes in Western European fairy tales? (am I one of the few that are familiar with fairy tales in this thread?)