Absolutely. I just noted that gnomes were the first to go.
We've come to different conclusions. In any case, it hardly matters to me, as I won't be running 4e and none of the players really care to invest $100+ right now with gas prices at $4/gallon and climbing.
That of course is consistent for a game of Indo-Asian flavor--or at least one in which Asian elements are present. As my game is mainly Euro-centric (if anything RW-based), elements such as Rakshasas don't come into play. In fact, I've never used one as a DM or seen one in a game as a player since I started with original D&D in 1979. As a monster. I might add, this is the first time I've heard someone suggesting a Rakshasa as a Core Race for PCs. Certainly more appealing to me than the wet-rag Tiefling.
The problem with such a limited niche is that it's not pre-supposed without the existence of gnomes. Remove gnomes from a game, and nobody asks, "Hey, where's the race that's associated with the school of Illusion?"
And is known as a trickster race, and the only one that usually gets along with Elves, Dwarves, Halflings and Humans. And its the only one I can think of that consists of Eclectic Intellectuals. Since my game is grounded in myth and folklore of Europe, if there was going to be a cut it would Halflings, as they don't exist before Tolkien (unless say you associate them with Leprechauns or other Fey).
After all, nobody is asking where the races are that are associated with Necromancy, Abjuration, Conjuration/Summoning, Divination, or whatnot. It's a niche created to give gnomes something to do, not a pre-existing niche that called out to be fulled.
Largely because none of these were PC Classes in 1st Edition? Nor in myth and folklore?
Same thing. It's sort of in the same lines as "What race is typically described as being the smaller and more magical kin of dwarves?"
But again, that's the static point of view that completely ignores myth and folklore of gnomes.
or, to reverse the devil's advocate position, "What race is described as the fallen remnants of a human race tainted with infernal evil?"
Aren't there already about a dozen possible answers?
It's added flavor to help make the race distinct, but it doesn't posit a vital role for the race that couldn't be used by others. If someone says "I want to have a community hidden by illusion" and there are no gnomes in the game, they can use elves or humans or really any other race: they don't have to invent gnomes to make an illusion-hidden community make sense.
This is pure sophistry, I've given counter examples, and you aren't really arguing against my point. This sort of thing can be done with any race, any monster, possibly even animal. The association with Illusion (to give one example) is deeply grounded in myth going back hundreds (possibly thousands of years in oral tradition), and is well-established in the game, going back to almost the beginning.
Personally, I think the real problem is WoTC messed up by making the Gnome's favored class the Bard, they arbitrarily changed the appearance of the Gnome, had pretty lame artistic depictions of the Gnome in the core rulebooks, probably had little familiarity with Gnomes of myth having been themselves grounded more on videogames than books, and are simply trying to whitewash the whole thing by excluding them in the new edition. It also erases one of the great contributions by Gygax & Co., thus further marking their territory.