But the question is - for what kind of players do you aim when you try to "fix" epic levels?
For the ones that don't create optimized characters of the folks that do such things?
I mean, i am pretty sure that when my group reaches epic level and see a dragon around their level they will simply shred him to pieces. our dwarven defender will soak around 18 points of damage per attack. The moment he sees the dragon he will surely scream "oh well, go make the camp - i will be there in about an hour. ah and don't forget - i want my beer warm."
on the other hand, our bow ranger, will just get torn to pieces before the dragon gets bloodied and will have no chance of survival as far as i know what he is aiming for. He really needs the group to get the beast slain as he is all "avoid the enemy and do damage" without an eye on defenses.
Now - for "fixing" epic level. What to look at? The individual players or the group alltogether? I mean, an unoptimized group will get the solo dragon down, but will need the full group. an optimized group does need... uhm.. one player? maybe two? But on the other hand - fixing it for the optimized gamers will ruin it for the rest - because they will need to optimize or die. Moment that happens i don't see a reason for having so many choices anymore...
i think its OK as it is because you just need to adjust your encounters regarding the group you GM for. I am thinking that you need to provide encounters which play into their favor (so that the enjoy the game) and into their weak sides as well (so that they know where to get better).
I mean - you DM for them having fun. You provide the story, you provide the fights and you show them what they need and might need for their character (after a week fighting dragon-kin they might get a clue that they should aim for specific abilites against that kind of creatures... perhaps)...
So what will i do when my group encounters the next creature that would not stand a chance alone? I will make sure he gets backup after he gets bloodied to make the second half of the game harder for everyone.
Don't forget minions - they are a great feature to add extra oomph to the encounter. In KoTS there is the encounter on the grave, with the circle and the undead. I just added about 30 minions in that encounter and my group came close to a TPK but managed to kill everything before that could happen. That was fun.
