Bullgrit
Adventurer
Is there something inherently wrong or problematic about D&D PCs having a lot of magic items? Or is it purely a style issue -- some people want magic items to be "rare and wondrous", some people like a lot of magic gadgets and gimmicks in the game.
Now, assuming the magic items aren't "too powerful," (a nebulous term, to be sure), what is the real problem with a PC having many magic items?
I've participated in campaigns where the PCs had tons of magic items, and I've participated in campaigns where magic items were considered extremely rare. My preference is a campaign where magic items aren't very rare or very common, but I've not seen real problems with either extreme other than when a DM puts the PCs without magic weapons up against an opponent requiring magic items to hit.
So, is there a real problem with the magic item Christams tree concept, or is it purely a clash of styles?
Bullgrit
Now, assuming the magic items aren't "too powerful," (a nebulous term, to be sure), what is the real problem with a PC having many magic items?
I've participated in campaigns where the PCs had tons of magic items, and I've participated in campaigns where magic items were considered extremely rare. My preference is a campaign where magic items aren't very rare or very common, but I've not seen real problems with either extreme other than when a DM puts the PCs without magic weapons up against an opponent requiring magic items to hit.
So, is there a real problem with the magic item Christams tree concept, or is it purely a clash of styles?
Bullgrit