I guess it's part of the current gamer zeitgeist.
My question is - what's necessarily wrong with a railroad plot? Now, hear me out. I understand *how* a railroad can be bad in games. If the plot of a game feels completely artificial and the PCs are not allowed to do anything that deviates from the predetermined plot, sure. The game feels fake and you might as well show up for the DM's novel every week.
However, I'm playing in a railroad campaign right now and here's why it's fun for me and our group. The campaign, the plot...all of that is background. The true *story* of our D&D game is our characters. How they grow, and how their interactions change with each other.
It seems to me, too, that a railroad plot certainly works with a module. Module series seem to be extremely popular these days. What with the Pathfinder series, and all. But when you play a module series, you are essentially signing up for a railroad. Right? So why no complaints about that?
Just throwing this out there. Wanting to get feedback.
My first thought was "There is nothing wrong with locomatives."
The times railroading goes bad is when it forces the players to act in ways they don't want or to pursue plots and adventures they don't want. Railroads can be done right. I've had a lot of fun with the Eberron series of modules and Shackled City and Savage Tides, and others like them. But they are not for everyone and there are ways to run and play them to ensure more fun for everyone just like there are ways that can really make them not fun.
DM: "Okay, you don't go on the quest to the Mountains of Mysteriousness. You're in a farming village. There's nothing to do."
DM: "Just as you finish off the last weasel, you see another pack coming toward you. You remember that there's an enchantment on the road that keeps the dire weasels at bay."
Player: "Uhh... I guess we'd better follow the road then." <sighs>
DM: "It's an evil dragon. You're a paladin of Bahamut. You smite it and it dies."

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.