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What's wrong with this psion?
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<blockquote data-quote="Mistwell" data-source="post: 8095541" data-attributes="member: 2525"><p>"Sometimes the spark of magic that fuels a sorcerer comes from a <strong>divine source</strong> that glimmers within the soul. Having such a blessed soul is a sign that your innate magic might come from a distant but powerful familial connection to a divine being. Perhaps your ancestor was an angel, transformed into a mortal and sent to fight in a god’s name. Or your birth might align with an ancient prophecy, marking you as a servant of the gods or a chosen vessel of divine magic."</p><p></p><p>And from the Cleric class:</p><p></p><p>"Magic is an energy that suffuses the multiverse and that fuels both destruction and creation. Gods of the Arcana domain know the secrets and potential of magic intimately. For some of these gods, magical knowledge is a great responsibility that comes with a special understanding of the nature of reality. Other gods of Arcana see magic as pure power, to be used as its wielder sees fit. The gods of this domain are often associated with knowledge, as learning and <strong>arcane power</strong> tend to go hand-in-hand."</p><p></p><p>If a sorcerer can draw their magic from a divine power source, and a cleric can draw their magic from an arcane power source, then this distinction you're making is just hold-over baggage from prior editions and not meaningful for this edition.</p><p></p><p>In fact re-fluffing existing mechanics is one of the themes of this edition. I get the resistance to it based on 3e tradition. But for optional rules like an expansion book for psionics, I don't think that rigidity concerning a fluff setting-based distinction over the nature of magic is a fair holdup on these kinds of rules.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 8095541, member: 2525"] "Sometimes the spark of magic that fuels a sorcerer comes from a [B]divine source[/B] that glimmers within the soul. Having such a blessed soul is a sign that your innate magic might come from a distant but powerful familial connection to a divine being. Perhaps your ancestor was an angel, transformed into a mortal and sent to fight in a god’s name. Or your birth might align with an ancient prophecy, marking you as a servant of the gods or a chosen vessel of divine magic." And from the Cleric class: "Magic is an energy that suffuses the multiverse and that fuels both destruction and creation. Gods of the Arcana domain know the secrets and potential of magic intimately. For some of these gods, magical knowledge is a great responsibility that comes with a special understanding of the nature of reality. Other gods of Arcana see magic as pure power, to be used as its wielder sees fit. The gods of this domain are often associated with knowledge, as learning and [B]arcane power[/B] tend to go hand-in-hand." If a sorcerer can draw their magic from a divine power source, and a cleric can draw their magic from an arcane power source, then this distinction you're making is just hold-over baggage from prior editions and not meaningful for this edition. In fact re-fluffing existing mechanics is one of the themes of this edition. I get the resistance to it based on 3e tradition. But for optional rules like an expansion book for psionics, I don't think that rigidity concerning a fluff setting-based distinction over the nature of magic is a fair holdup on these kinds of rules. [/QUOTE]
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