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What's wrong with this psion?
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<blockquote data-quote="Tales and Chronicles" data-source="post: 8095848" data-attributes="member: 6871653"><p>My favorite way of doing psionics in 5e would be to use ability check to manifest powers. It also allows the idea that many psi disciplines would require different stats to make sense. The powers would have a check to use, with more effect the more you beat said DC. Powers would be selected from a short pool for each type.</p><p></p><p>You would have 2 types of Powers: Manifestations (at-will and safe), and Testaments (powerful, but risky). Testaments would be risky because you would gain Exhaustion level if you failed the DC, making the rest of your Powers use for the day more complicated. A feature would let you spend HDs to ignore Exhaustion effect for 1 round.</p><p></p><p>Ex: </p><p><strong>Kinetic Throw (Manifestation)</strong></p><p>Action</p><p>Instant</p><p>Strength or Intelligence</p><p></p><p>Make an ability check against a DC 12; on a success, choose one object weighing 1 to 5 pounds within range that isn't being worn or carried. The object flies in a straight line up to 60 feet in a direction you choose before falling to the ground, stopping early if it impacts against a solid surface. If the object would strike a creature, that creature must make a Dexterity saving throw. On a failed save, the object strikes the target and stops moving. When the object strikes something, the object and what it strikes each take 2d10 bludgeoning damage.</p><p></p><p>Augment: The maximum weight of objects that you can target with this spell increases by 5 pounds, and the damage increases by 1d10, for each +5 over the DC.</p><p></p><p><strong>Summon Ectoplasm (Testament)</strong></p><p>Action</p><p>1 Minute, Concentration</p><p>Wisdom or Intelligence</p><p></p><p>Make an ability check against a DC 15; on a success, you conjure an Gelatinous Cube within the range of the power for 1 minute or until your concentration ends. </p><p></p><p>Augment: The creature gains 5 temporary hit point for each +5 over the DC.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 8095848, member: 6871653"] My favorite way of doing psionics in 5e would be to use ability check to manifest powers. It also allows the idea that many psi disciplines would require different stats to make sense. The powers would have a check to use, with more effect the more you beat said DC. Powers would be selected from a short pool for each type. You would have 2 types of Powers: Manifestations (at-will and safe), and Testaments (powerful, but risky). Testaments would be risky because you would gain Exhaustion level if you failed the DC, making the rest of your Powers use for the day more complicated. A feature would let you spend HDs to ignore Exhaustion effect for 1 round. Ex: [B]Kinetic Throw (Manifestation)[/B] Action Instant Strength or Intelligence Make an ability check against a DC 12; on a success, choose one object weighing 1 to 5 pounds within range that isn't being worn or carried. The object flies in a straight line up to 60 feet in a direction you choose before falling to the ground, stopping early if it impacts against a solid surface. If the object would strike a creature, that creature must make a Dexterity saving throw. On a failed save, the object strikes the target and stops moving. When the object strikes something, the object and what it strikes each take 2d10 bludgeoning damage. Augment: The maximum weight of objects that you can target with this spell increases by 5 pounds, and the damage increases by 1d10, for each +5 over the DC. [B]Summon Ectoplasm (Testament)[/B] Action 1 Minute, Concentration Wisdom or Intelligence Make an ability check against a DC 15; on a success, you conjure an Gelatinous Cube within the range of the power for 1 minute or until your concentration ends. Augment: The creature gains 5 temporary hit point for each +5 over the DC. [/QUOTE]
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