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<blockquote data-quote="WayOfTheFourElements" data-source="post: 8096625" data-attributes="member: 6904757"><p>The game rules are all homebrew: Gygax's homebrew, Anseson's homebrew, Monty's homebrew, now Mikie's homebrew.</p><p></p><p>They are "guidelines to follow in designing your own fantastic-medieval campaign. They provide the framework around which you will build a game of simplicity or tremendous complexity — your time and imagination are about the only limiting factors, and the fact that you have purchased these rules tends to indicate that there is no lack of imagination — the fascination of the game will tend to make participants find more and more time...New details can be added and old “laws” altered so as to provide continually new and different situations. In addition, the players themselves will interact in such a way as to make the campaign variable and unique, and this is quite desirable. " (M&M p.4)</p></blockquote><p></p>
[QUOTE="WayOfTheFourElements, post: 8096625, member: 6904757"] The game rules are all homebrew: Gygax's homebrew, Anseson's homebrew, Monty's homebrew, now Mikie's homebrew. They are "guidelines to follow in designing your own fantastic-medieval campaign. They provide the framework around which you will build a game of simplicity or tremendous complexity — your time and imagination are about the only limiting factors, and the fact that you have purchased these rules tends to indicate that there is no lack of imagination — the fascination of the game will tend to make participants find more and more time...New details can be added and old “laws” altered so as to provide continually new and different situations. In addition, the players themselves will interact in such a way as to make the campaign variable and unique, and this is quite desirable. " (M&M p.4) [/QUOTE]
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