What's your approach to dungeon-building?


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Mokona said:
Steal bits of maps from existing adventures but change all the contents.
I've been wanting to run the 3.0 WotC Adventure path since it came out, but haven't been able to keep a group together. One group made it most of the way through Sunless Citadel before real life interfered, breaking up the group.

I'm running a new group through what's left to do in that adventure. Of course, with no PCs there for two weeks' game time and lots of dead monsters, the place will have been overrun with carrion crawlers, chokers, and vermin.

What's worse than the Druid villain in the module, though, is the Barghest who's now returned with his goblin barbarian and bugbear rogue henchmen to find out why the goblin tribe has not sent their latest tribute in a timely fashion.
 

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