payn
Glory to Marik
Interestingly enough, I was just talking with a friend about a local music supper club called Crooners. The place was opened by a former cruise ship pianist to feature live music. The name is obvious in its tie to music. Crooners is not a rock club, but it isnt a rat pack rendition joint either. It prominently features women and folks from the LGBTQ+ community. So, the name is a little off the mark, not exactly pleasant sounding to say, but fits enough the theme I suppose.Vagabonds and Varlets...
Thats what I'm picking up with this name above. Fits the long running derivative theme of D&D cloning, has a typical meaning in definition, but not entirely appealing either.
D&D is a brand recognized name and messing with the formula is a sure way to disaster. Its the indie up and comers that need to put more thought into this.But this got me thinking: What's in a name? Some Hasbro executives seem to think the words "dungeons", "dragons", and an ampersand logo are the be-all-end-all of what makes a marketable RPG, but I think their market research is lacking on that.
Traveller. I think its evocative of the type of play it supports. Right off the bat the double "L" in the title lets you know this is a non-standard American game. You may be saying right now, "shut up yankee the world doesnt revolve around the U.S." but im saying, "no please go on!"What is a game whose name you have liked, and what did that name evoke for you?
I like bespoke games more and more. However, I do think they need to properly suit their core tenets of IP. For example, if Blade Runner had rules for massive attack ships, battle armor, and plasma rifles Id likely check out. Those things might exist in the BR universe, but they are not appropriate to the theme. Bespokes' should not try and generalize, IMO, they should cleave close to the source material.I'm not actually trying to crowdsource naming my project here, I'm just curious about how people relate to the names of the games they play, which are appealing, which are unappealing, and why. What impressions did the names initially give you of the games?
That said, if you have a general system like D&D, Savage Worlds, GURPS, etc... Then, I think having a name that really evokes what the system is about is very important. Dungeons and Dragons tells me the system is about fantasy emulation. Traveller tells me its about exploration. I start to struggle with names like Savage Worlds and GURPS. When a system is set up to do anything, it doesnt feel like it does anything particularly good. Like a restaurant that has a ten page menu, there is no way they are making each dish to a high standard. That is, of course, all to taste. There is an advantage to having a general rule system that can slot in any skin. You can be up and running and keep rules arguments to a min. The down side is coming up with a good name for a swiss army knife for TTRPG. Nothing is entirely evocative of the play expectations, but the rules system itself, which I believe is always best kept under the hood. YMMV.