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What's your favorite one shot adventure?
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<blockquote data-quote="Amphytrion" data-source="post: 9787105" data-attributes="member: 7046181"><p>I wanted to add one that I haven't seen mentioned here yet: <a href="https://www.dmsguild.com/en/product/341653/ccc-rpsg-04-the-waystop" target="_blank">The Waystop</a>, which is AL-compliant but not part of any of the storylines (at least as I understand it; I've never played or DMed in AL). </p><p></p><p>The whole thing is what I think a professionally written adventure should be: simultaneously intricately designed and easy to run. </p><ul> <li data-xf-list-type="ul">The hook is inspiring and immersive. A storm leads the party and a few other strangers to pass the night in an abandoned house in the middle of a wasteland.</li> <li data-xf-list-type="ul">The whole thing uses mostly a single monster statblock. It takes the (great) flavor text of that monster in <em>Volo's Guide to Monsters </em>and builds an entire adventure out of it.</li> <li data-xf-list-type="ul">There are six fleshed-out NPCs in this adventure, each quite interesting on its own. I've had parties react in wildly different ways to these NPCs, and that is a strength of the module. Each has their own believable life going separately from the party and may become an enemy, a friend, something in-between, etc. </li> <li data-xf-list-type="ul">Within the confinement of the narrative (one night, one session), it is very open-ended and can conclude in a myriad of different ways. </li> <li data-xf-list-type="ul">The author provides you with maps, a cheat sheet/guide, and character reference cards for each NPC. I don't like the art for the NPCs (it doesn't quite match the atmosphere of the adventure), but otherwise I have zero criticisms. </li> </ul><p>I love this adventure. If the authors ever see this message, know that I am a big fan of your work. </p><p></p><p>I wish the more recent WotC one-shots showed this much thought in their design. A couple of encounters thrown together on a map I can simply improvise on the fly (I don't need a pre-written module for that), but this sort of narrative well-thought design would take me a lot more time to put together (and so this is the sort of adventure in which pre-written modules can really shine!).</p></blockquote><p></p>
[QUOTE="Amphytrion, post: 9787105, member: 7046181"] I wanted to add one that I haven't seen mentioned here yet: [URL='https://www.dmsguild.com/en/product/341653/ccc-rpsg-04-the-waystop']The Waystop[/URL], which is AL-compliant but not part of any of the storylines (at least as I understand it; I've never played or DMed in AL). The whole thing is what I think a professionally written adventure should be: simultaneously intricately designed and easy to run. [LIST] [*]The hook is inspiring and immersive. A storm leads the party and a few other strangers to pass the night in an abandoned house in the middle of a wasteland. [*]The whole thing uses mostly a single monster statblock. It takes the (great) flavor text of that monster in [I]Volo's Guide to Monsters [/I]and builds an entire adventure out of it. [*]There are six fleshed-out NPCs in this adventure, each quite interesting on its own. I've had parties react in wildly different ways to these NPCs, and that is a strength of the module. Each has their own believable life going separately from the party and may become an enemy, a friend, something in-between, etc. [*]Within the confinement of the narrative (one night, one session), it is very open-ended and can conclude in a myriad of different ways. [*]The author provides you with maps, a cheat sheet/guide, and character reference cards for each NPC. I don't like the art for the NPCs (it doesn't quite match the atmosphere of the adventure), but otherwise I have zero criticisms. [/LIST] I love this adventure. If the authors ever see this message, know that I am a big fan of your work. I wish the more recent WotC one-shots showed this much thought in their design. A couple of encounters thrown together on a map I can simply improvise on the fly (I don't need a pre-written module for that), but this sort of narrative well-thought design would take me a lot more time to put together (and so this is the sort of adventure in which pre-written modules can really shine!). [/QUOTE]
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What's your favorite one shot adventure?
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