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What's your favorite super hero RPG?
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<blockquote data-quote="Shard O'Glase" data-source="post: 53704" data-attributes="member: 1134"><p>Champions all the way for me, and 5th ed is coming out soon. It is even being displayed at the dundracon thing in the bay area this weekend if your into cons and in the bay area.(I'm in the bay area not into cons)</p><p></p><p> Character creation is great yeah it requires some basic math so if adding, subtracting and multiplication scares you it might be tough. But we are talking like 4th grade math here since they use the ever so complex decimal point when multiplying.</p><p></p><p> Combat it never seemed slow to me it is attack roll, damage roll, subtract defense from damage roll and apply to stun(health). Now the damage roll may be a lot of dice so think high level mage style rolling but it isn't really slow. As you become more familiar with the system you can start adding maneuvers, and once you know them it wont slow things down a bit. I think the slow happens when people want to do everything out of the box, then you are so unfaliliar with the rules yeah combat slows down. But combats in d&d where people grapple, trip, and bull-rush always take a while since I have used them so infrequently I have to look it up mid-fight to use it.</p></blockquote><p></p>
[QUOTE="Shard O'Glase, post: 53704, member: 1134"] Champions all the way for me, and 5th ed is coming out soon. It is even being displayed at the dundracon thing in the bay area this weekend if your into cons and in the bay area.(I'm in the bay area not into cons) Character creation is great yeah it requires some basic math so if adding, subtracting and multiplication scares you it might be tough. But we are talking like 4th grade math here since they use the ever so complex decimal point when multiplying. Combat it never seemed slow to me it is attack roll, damage roll, subtract defense from damage roll and apply to stun(health). Now the damage roll may be a lot of dice so think high level mage style rolling but it isn't really slow. As you become more familiar with the system you can start adding maneuvers, and once you know them it wont slow things down a bit. I think the slow happens when people want to do everything out of the box, then you are so unfaliliar with the rules yeah combat slows down. But combats in d&d where people grapple, trip, and bull-rush always take a while since I have used them so infrequently I have to look it up mid-fight to use it. [/QUOTE]
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What's your favorite super hero RPG?
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