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What's your favorite super hero RPG?
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<blockquote data-quote="Swack-Iron" data-source="post: 53942" data-attributes="member: 511"><p>Actually, compared to a lot of systems, it is hard. Especially since you're not often asked to add 12+15+3+2, per your example. And its the very flexibility of the system that often causes the most trouble.</p><p></p><p>More likely example: My superhero has a 75 pt. Variable Power Pool, from which she decides to use, this round, a 7DC EB with Penetrating and Killing Attack, and a 20 pt. Force Field with Invisible Power Effects. How many power points did she use, and what's the endurance cost? And since we're in the middle of combat, better figure that out quickly, everyone's waiting. And next round she'll need to do something completely different with a fresh set of calculations.</p><p></p><p>Or perhaps: My STR 13 swashbuckler character is using a rapier in combat with a that does 2DC at STR MIN 6, with the Defensive Strike maneuver. How many dice does he roll for damage? And then he picks up a magic sword from a fallen opponent that does 2 1/2 DC at STR MIN 7, and uses the Offensive Strike maneuver. Now how many dice of damge does he roll? (Please be kind, I made those numbers up on the fly. The example should still flow, hopefully.)</p><p></p><p>Yes, it's mostly addition and subtraction, but the formulae and terminology are fairly arcane. I've been playing Hero/Champions on and off for over 10 years, and for the last 7 or so with the people who designed the game, and I still can't do character design or on-the-fly calculations without the aid of a computer. It's a good game, but it's certainly hard for the average gamer to grok.</p><p></p><p>This is why I vastly prefer Fuzion. Is it Hero Lite? Certainly, but the more simplified, streamlined system is more my cup o' tea.</p></blockquote><p></p>
[QUOTE="Swack-Iron, post: 53942, member: 511"] Actually, compared to a lot of systems, it is hard. Especially since you're not often asked to add 12+15+3+2, per your example. And its the very flexibility of the system that often causes the most trouble. More likely example: My superhero has a 75 pt. Variable Power Pool, from which she decides to use, this round, a 7DC EB with Penetrating and Killing Attack, and a 20 pt. Force Field with Invisible Power Effects. How many power points did she use, and what's the endurance cost? And since we're in the middle of combat, better figure that out quickly, everyone's waiting. And next round she'll need to do something completely different with a fresh set of calculations. Or perhaps: My STR 13 swashbuckler character is using a rapier in combat with a that does 2DC at STR MIN 6, with the Defensive Strike maneuver. How many dice does he roll for damage? And then he picks up a magic sword from a fallen opponent that does 2 1/2 DC at STR MIN 7, and uses the Offensive Strike maneuver. Now how many dice of damge does he roll? (Please be kind, I made those numbers up on the fly. The example should still flow, hopefully.) Yes, it's mostly addition and subtraction, but the formulae and terminology are fairly arcane. I've been playing Hero/Champions on and off for over 10 years, and for the last 7 or so with the people who designed the game, and I still can't do character design or on-the-fly calculations without the aid of a computer. It's a good game, but it's certainly hard for the average gamer to grok. This is why I vastly prefer Fuzion. Is it Hero Lite? Certainly, but the more simplified, streamlined system is more my cup o' tea. [/QUOTE]
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What's your favorite super hero RPG?
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