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What's your favorite super hero RPG?
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<blockquote data-quote="Hatchling Dragon" data-source="post: 53976" data-attributes="member: 580"><p><strong>Champions</strong> as has been voted for already. Hmm... a poll.. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite11" alt=":rolleyes:" title="Roll eyes :rolleyes:" loading="lazy" data-shortname=":rolleyes:" /></p><p></p><p>I've nothing to dispute with any of the statements regarding the game, either for or against. I <em>will</em> however point out that you can do what many GM's I've seen do, dissallow the more esoteric rules until everyone's familiar with the basics; ex: Variable Power Pool. Just saying that name often makes a GM break into a cold sweat.</p><p></p><p>And yes, it's the happy playground of the Munchkin. I've had characters turned in to me that consisted of <strong>A</strong> character sheet, and a small booklet with all thier powers/items listed. Then again, in the same group, I had a friend who made the standard 'tank' (aka: Brick) with a very complicated design to a simple little Force-Field just becuase it went with his character concept. The Force-Field was hellishly strong, BUT at higher levels was a huge drain on the character.</p><p></p><p>I've also thought the combat system, once you'd gotten used to it, wasn't really any more cumbersom than any other RPG I've played. And it is the system I think best represents 'comic super-hero fights', lots of destruction and tremendous blows being exchanged yet it's a very rare occurance to have someone acutally die.</p><p></p><p>Hatchling Dragon</p></blockquote><p></p>
[QUOTE="Hatchling Dragon, post: 53976, member: 580"] [b]Champions[/b] as has been voted for already. Hmm... a poll.. :rolleyes: I've nothing to dispute with any of the statements regarding the game, either for or against. I [i]will[/i] however point out that you can do what many GM's I've seen do, dissallow the more esoteric rules until everyone's familiar with the basics; ex: Variable Power Pool. Just saying that name often makes a GM break into a cold sweat. And yes, it's the happy playground of the Munchkin. I've had characters turned in to me that consisted of [b]A[/b] character sheet, and a small booklet with all thier powers/items listed. Then again, in the same group, I had a friend who made the standard 'tank' (aka: Brick) with a very complicated design to a simple little Force-Field just becuase it went with his character concept. The Force-Field was hellishly strong, BUT at higher levels was a huge drain on the character. I've also thought the combat system, once you'd gotten used to it, wasn't really any more cumbersom than any other RPG I've played. And it is the system I think best represents 'comic super-hero fights', lots of destruction and tremendous blows being exchanged yet it's a very rare occurance to have someone acutally die. Hatchling Dragon [/QUOTE]
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