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What's your favorite super hero RPG?
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<blockquote data-quote="Tratyn Runewind" data-source="post: 54526" data-attributes="member: 685"><p>Hello!</p><p></p><p>Here are a few superhero games I've played, and some general impressions of them:</p><p></p><ul> <li data-xf-list-type="ul"><strong>Champions</strong> - Chalk up another vote for Champions as the best of the lot, for sheer flexibility and ability to capture the "feel" of the superhero genre with a minimum of fuss. I've never had any problems with the pace of combat, but then, most complaints I've heard about that seem to center on the Speed chart (supposedly eliminated in the Fuzion version), which was simplicity itself for the Star Fleet Battles players of my little group <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> ...</li> <li data-xf-list-type="ul"><strong>GURPS Supers</strong> - It can be done, and can be a lot of fun. However, if you have a copy of Champions, there's little reason to bother. Too many of the rules from GURPS Supers itself seem poorly thought out, poorly adapted to the GURPS system, and/or outright unbalanced. The multi-genre nature of superhero gaming means that too many useful rules are scattered around other GURPS products (Martial Arts, Psionics, the magic supplements, etc.). GURPS' realistic defaults can require a lot of tweaking and optional rules to get properly adjusted to the superhero genre, sometimes to the point where it hardly seems like you're playing GURPS anymore anyway. And my opinion of the default campaign world pretty much echoes those of Psion and Green Knight.</li> <li data-xf-list-type="ul"><strong>DC Heroes</strong> - There was a nice symmetry to the 9-stat system; an attack accuracy, attack power, and defense power stat in physical, mental, and magical categories. However, the exponential nature of the stats, while perhaps convenient in representing the vast range of power found in the DC universe, seemed mostly to unnecessarily complicate what should have been simple calculations (and this is from someone who actually likes Champions and GURPS Vehicles). Still, I have a soft spot reserved in my heart for any system whose basic set (in its 2nd Edition) included the stats for Guy Gardner at his peak (i. e., with Sinestro's ring)...</li> <li data-xf-list-type="ul"><strong>Marvel SAGA</strong> - The way the system used cards for randomization seemed a VERY nice fit for the superhero genre. However, the way each stat represented both the stat itself and skill at using it was nonsensical, and resulted in one of the most irritating kludges I've seen in a game, to keep "bricks" from routinely squashing DEX-fighters into paste. Still, generally a nice improvement over earlier TSR Marvel efforts, in terms of system mechanics.</li> <li data-xf-list-type="ul"><strong>Marvel Super Heroes</strong> - bad on many levels, but not unplayably bad unless you tried to use its random character generation methods. Apparently targeted towards 9-year-olds, it did have some decent modules, and nice support in the form of the "Gamer's Handbook of the Marvel Universe". More than adequate for quick, mindless, fun fights with favorite Marvel characters on one of the module maps while waiting for straggling players to arrive for the regularly scheduled game of something else. </li> </ul><p></p><p>Hope these help! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Tratyn Runewind, post: 54526, member: 685"] Hello! Here are a few superhero games I've played, and some general impressions of them: [list] [*][b]Champions[/b] - Chalk up another vote for Champions as the best of the lot, for sheer flexibility and ability to capture the "feel" of the superhero genre with a minimum of fuss. I've never had any problems with the pace of combat, but then, most complaints I've heard about that seem to center on the Speed chart (supposedly eliminated in the Fuzion version), which was simplicity itself for the Star Fleet Battles players of my little group :) ... [*][b]GURPS Supers[/b] - It can be done, and can be a lot of fun. However, if you have a copy of Champions, there's little reason to bother. Too many of the rules from GURPS Supers itself seem poorly thought out, poorly adapted to the GURPS system, and/or outright unbalanced. The multi-genre nature of superhero gaming means that too many useful rules are scattered around other GURPS products (Martial Arts, Psionics, the magic supplements, etc.). GURPS' realistic defaults can require a lot of tweaking and optional rules to get properly adjusted to the superhero genre, sometimes to the point where it hardly seems like you're playing GURPS anymore anyway. And my opinion of the default campaign world pretty much echoes those of Psion and Green Knight. [*][b]DC Heroes[/b] - There was a nice symmetry to the 9-stat system; an attack accuracy, attack power, and defense power stat in physical, mental, and magical categories. However, the exponential nature of the stats, while perhaps convenient in representing the vast range of power found in the DC universe, seemed mostly to unnecessarily complicate what should have been simple calculations (and this is from someone who actually likes Champions and GURPS Vehicles). Still, I have a soft spot reserved in my heart for any system whose basic set (in its 2nd Edition) included the stats for Guy Gardner at his peak (i. e., with Sinestro's ring)... [*][b]Marvel SAGA[/b] - The way the system used cards for randomization seemed a VERY nice fit for the superhero genre. However, the way each stat represented both the stat itself and skill at using it was nonsensical, and resulted in one of the most irritating kludges I've seen in a game, to keep "bricks" from routinely squashing DEX-fighters into paste. Still, generally a nice improvement over earlier TSR Marvel efforts, in terms of system mechanics. [*][b]Marvel Super Heroes[/b] - bad on many levels, but not unplayably bad unless you tried to use its random character generation methods. Apparently targeted towards 9-year-olds, it did have some decent modules, and nice support in the form of the "Gamer's Handbook of the Marvel Universe". More than adequate for quick, mindless, fun fights with favorite Marvel characters on one of the module maps while waiting for straggling players to arrive for the regularly scheduled game of something else. [/list] Hope these help! :) [/QUOTE]
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