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What's your favorite super hero RPG?
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<blockquote data-quote="Black Omega" data-source="post: 54553" data-attributes="member: 79"><p>I've played other systems but for me it's all Champions. I can put together characters on the fly given a few minutes, but that's something that can come with years playing the system.</p><p></p><p>Champions does a great job of simulating the genre. It's generic like Gurps but more cinematic than realistic. I still routinely come up with characters ideas for 3rded DnD that I can't do in the system because I still think in Hero System terms.</p><p></p><p>Combat can go pretty fast is people are prepared. Pretty slow if they are inexperienced or unprepared. Someone gave the example of a 75pt power pool and asked how many points the powers were and how much end they cost. I've used power pools alot of times, all you need to do is have a set sheet of powers you use together. It might take a half hour to an hour to create it. Then in a combat you just say "Power pool is in the lightning blast and force field." point cost and endurence is already written down, nothing to calculate. And this is as complicated as it gets. Most of the time it's much easier.</p><p></p><p>The the players who make simple combats take all night are the one's who go "Ok, 75points...i'll take this, add this, take away this...ok, two points left to spend, let me find something for the..." then five minutes later say "Ok, done. I'll hold my action." Drives me crazy..<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Black Omega, post: 54553, member: 79"] I've played other systems but for me it's all Champions. I can put together characters on the fly given a few minutes, but that's something that can come with years playing the system. Champions does a great job of simulating the genre. It's generic like Gurps but more cinematic than realistic. I still routinely come up with characters ideas for 3rded DnD that I can't do in the system because I still think in Hero System terms. Combat can go pretty fast is people are prepared. Pretty slow if they are inexperienced or unprepared. Someone gave the example of a 75pt power pool and asked how many points the powers were and how much end they cost. I've used power pools alot of times, all you need to do is have a set sheet of powers you use together. It might take a half hour to an hour to create it. Then in a combat you just say "Power pool is in the lightning blast and force field." point cost and endurence is already written down, nothing to calculate. And this is as complicated as it gets. Most of the time it's much easier. The the players who make simple combats take all night are the one's who go "Ok, 75points...i'll take this, add this, take away this...ok, two points left to spend, let me find something for the..." then five minutes later say "Ok, done. I'll hold my action." Drives me crazy..:) [/QUOTE]
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