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A question that Agback asked me in this thread got me to thinking about where my ideas on how to create a fantasy world, and what a fantasy setting should look like, came from.
As I said in that thread, I can't count Tolkien among my original inspirations, because I (for shame) didn't read LotR until college. Rather, the works that shaped my notions of what a fantasy world should look like come from the stuff I read as a teen, when I was first really getting into it. Those would be the D&D books themselves, Dragonlance (which I really don't care for now, but loved when I was younger), David Eddings' Belgariad, and Raymond Feist's Riftwar series.
As I've grown, my tastes have changed. I've read a lot more fantasy, I have a much better understanding of what makes a good fantays setting, and of how to create a world for publication. (I'm usually less thorough creating something purely for my own use.) I've got plenty more inspirations for my writing/creating/DMing now, and many of the works that did inspire me I now try to stay away from. Nevertheless, I don't think you ever fully shake the ideas and notions with which you started, no matter how much your mind may chase or your tastes may evolve. The worlds I create now are nothing like the worlds I created even a few years ago--but I still base at least some of my ideas around concepts that have been ingrained in me since I was a young teen. (And in those few cases where I do otherwise, it's a conscious choice on my part, and requires me to literally make myself think in different ways than my instinctive pathways.)
So if you had to list them, what would you say are the works that truly and originally inspired your ideas of what a fantasy world should be, and what types of details you should include? I don't mean the things you like now and that inspire ideas. I mean the works that, if you dig to the core of your creative being, have shaped your very baseline notions of what a fantasy/D&D setting should include/be.
As I said in that thread, I can't count Tolkien among my original inspirations, because I (for shame) didn't read LotR until college. Rather, the works that shaped my notions of what a fantasy world should look like come from the stuff I read as a teen, when I was first really getting into it. Those would be the D&D books themselves, Dragonlance (which I really don't care for now, but loved when I was younger), David Eddings' Belgariad, and Raymond Feist's Riftwar series.
As I've grown, my tastes have changed. I've read a lot more fantasy, I have a much better understanding of what makes a good fantays setting, and of how to create a world for publication. (I'm usually less thorough creating something purely for my own use.) I've got plenty more inspirations for my writing/creating/DMing now, and many of the works that did inspire me I now try to stay away from. Nevertheless, I don't think you ever fully shake the ideas and notions with which you started, no matter how much your mind may chase or your tastes may evolve. The worlds I create now are nothing like the worlds I created even a few years ago--but I still base at least some of my ideas around concepts that have been ingrained in me since I was a young teen. (And in those few cases where I do otherwise, it's a conscious choice on my part, and requires me to literally make myself think in different ways than my instinctive pathways.)
So if you had to list them, what would you say are the works that truly and originally inspired your ideas of what a fantasy world should be, and what types of details you should include? I don't mean the things you like now and that inspire ideas. I mean the works that, if you dig to the core of your creative being, have shaped your very baseline notions of what a fantasy/D&D setting should include/be.