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General Tabletop Discussion
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What's your ideal Fighter damage ratio?
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<blockquote data-quote="Salamandyr" data-source="post: 6068950" data-attributes="member: 40233"><p>OK, 100 points of damage. I think damage for a fighter with a one handed sword at maximum level should be about 40-50 hp for one attack, with about a 75% hit chance against a standard opponent. So let's say 50 points of damage, since it makes the percentages come out nice.</p><p></p><p>5 points, or 10% comes from Strength bonus. That's pretty reasonable. </p><p></p><p>About 5 from the weapon, so about 15%</p><p></p><p>The rest, about 75% comes from skill.</p><p></p><p>Those ratios seem pretty good to me. However, in this case, a fighter who chooses to use a two handed sword gets a 4% increase in damage, so over two rounds he does 104 points of damage rather than 100. That doesn't seem like a good tradeoff for magic shield, which at top level is a somewhere between 10%-20% increase in defense. Ironically, at low levels, where weapons are a much greater component of overall damage, the shield is much less effective at increasing defense.</p><p></p><p>The easiest way to increase weapon damage as a percentage of overall damage would just be to lower the average damage of the figher. If it took him 4 rounds to do 100 points of damage, then weapon damage would average 20% of the total (as would strength bonus), leaving skill to account for 60%. And choosing to use a two handed sword over a one hand sword would average an 8% increase in overall damage.</p></blockquote><p></p>
[QUOTE="Salamandyr, post: 6068950, member: 40233"] OK, 100 points of damage. I think damage for a fighter with a one handed sword at maximum level should be about 40-50 hp for one attack, with about a 75% hit chance against a standard opponent. So let's say 50 points of damage, since it makes the percentages come out nice. 5 points, or 10% comes from Strength bonus. That's pretty reasonable. About 5 from the weapon, so about 15% The rest, about 75% comes from skill. Those ratios seem pretty good to me. However, in this case, a fighter who chooses to use a two handed sword gets a 4% increase in damage, so over two rounds he does 104 points of damage rather than 100. That doesn't seem like a good tradeoff for magic shield, which at top level is a somewhere between 10%-20% increase in defense. Ironically, at low levels, where weapons are a much greater component of overall damage, the shield is much less effective at increasing defense. The easiest way to increase weapon damage as a percentage of overall damage would just be to lower the average damage of the figher. If it took him 4 rounds to do 100 points of damage, then weapon damage would average 20% of the total (as would strength bonus), leaving skill to account for 60%. And choosing to use a two handed sword over a one hand sword would average an 8% increase in overall damage. [/QUOTE]
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What's your ideal Fighter damage ratio?
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