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General Tabletop Discussion
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What's your ideal Fighter damage ratio?
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<blockquote data-quote="Markn" data-source="post: 6069141" data-attributes="member: 21827"><p>I think there is some merit to this. In another thread I suggested that weapons should have standardized damages. Light deal d4, simple d6, one handed martial deal d8 and two handed martial deal d10, etc. this is simply another way of slicing the pie. In conjunction with this I think that the sacred cow that certain classes only know how to use certain weapons needs to go and this idea makes that work nicely. Wizards usually only use daggers because their str score is low. Same with rogues and even clerics with the weapons they are allowed. In no edition has there been much benefit to having an 18 str score for a wizard but this idea rewards someone who sees the concept of the burly wizard or the thug rogue who wields a war hammer instead of a short sword. I also think that it is elegant in the sense that if a player bumps this stat on level 4, for example, it then opens new options for the player since he now is capable of using new weapons - in short it simulates character growth nicely. </p><p></p><p>Returning to the thread topic, I'd like to see skill be the most determining factor in damage expressed as multiples of the weapon die - 2w, 3w, etc. I'm open to an ability mod either providing some extra damage or alternatively determining what further tactical options are available.</p></blockquote><p></p>
[QUOTE="Markn, post: 6069141, member: 21827"] I think there is some merit to this. In another thread I suggested that weapons should have standardized damages. Light deal d4, simple d6, one handed martial deal d8 and two handed martial deal d10, etc. this is simply another way of slicing the pie. In conjunction with this I think that the sacred cow that certain classes only know how to use certain weapons needs to go and this idea makes that work nicely. Wizards usually only use daggers because their str score is low. Same with rogues and even clerics with the weapons they are allowed. In no edition has there been much benefit to having an 18 str score for a wizard but this idea rewards someone who sees the concept of the burly wizard or the thug rogue who wields a war hammer instead of a short sword. I also think that it is elegant in the sense that if a player bumps this stat on level 4, for example, it then opens new options for the player since he now is capable of using new weapons - in short it simulates character growth nicely. Returning to the thread topic, I'd like to see skill be the most determining factor in damage expressed as multiples of the weapon die - 2w, 3w, etc. I'm open to an ability mod either providing some extra damage or alternatively determining what further tactical options are available. [/QUOTE]
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What's your ideal Fighter damage ratio?
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