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*Dungeons & Dragons
What's your ideal Fighter damage ratio?
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<blockquote data-quote="ren1999" data-source="post: 6069202" data-attributes="member: 85179"><p>Let's say the high level fighter is 25th level.</p><p></p><p>Her strength is 20 natural because of ability level-ups and she has a strength enhancing pair of gauntlets that increase her strength to 25.</p><p></p><p>I would like her bonuses to be equally divided between both of these. </p><p>Right now, I'm toying with a few formulas for bonuses. </p><p></p><p>I'm ditching the martial damage dice and bonuses and just dividing her level of 25 / 5 = a level bonus of (+5).</p><p></p><p>Then I'm lowering the ability bonus by using the formula 25 - 10 / 3 to get a strength bonus of (+5). Why? Because 5 is a good metric number that is easy to remember and low enough to reduce the math but high enough to make a difference.</p><p></p><p>Now I would say that this level bonus not only could replace MDD and MDB but could also replace feats and feat taxes for a better to hit bonus. But people will just ignore that and add house rules for feats. </p><p></p><p>So feats would also add to her chances to hit. +5 for weapon training, weapon proficiency, weapon speciality, weapon expertise and weapon mastery. These can be chosen when the character gains a level-up power. </p><p></p><p>Then there is the magic of the weapon. Because every bonus I have set is +5, then I'll set the magic to a maximum of +5.</p><p></p><p>If she uses a dagger that is 1d4.</p><p>If she uses a small sword, "I'm renaming all the weapons, small, large, and two-handed" she will do 1d8.</p><p>If she uses a large sword, she will do 1d10.</p><p>If she uses a two-handed sword, she will do 1d12.</p><p></p><p>Let's say she chooses a large sword as her main weapon and a small sword as her off-hand weapon. </p><p></p><p>To Hit would be</p><p>1d20+</p><p>abi mod+5+</p><p>lvl mod+5+</p><p>feat mod+5+</p><p>magic mod+5+</p><p>As a situation modifier we'll either have advantage, disadvantage, or a normal roll.</p><p></p><p>Main Damage would be</p><p>large sword 1d10+</p><p>abi mod+5+</p><p>lvl mod+5+</p><p>feat mod+5+</p><p>magic mod+5+</p><p></p><p>Off-Hand Damage would be</p><p>small sword 1d8+</p><p>abi mod+5+</p><p>lvl mod+5+</p><p>feat mod+5+</p><p>magic mod+5+</p><p></p><p>Let's say she does maximum damage in 1 turn. </p><p>That is 30 damage main.</p><p>That is 28 damage off-hand.</p><p></p><p>But wait. If we keep the latest play-test packet's additional action at 5th level, the damage would be more. </p><p></p><p>Let's say she gets an additional main attack at 8th level and an additional off-hand attack at 15th level.</p><p></p><p>That maximum damage would now be --</p><p>60 main damage, 56 off-hand damage</p><p>That is 116 damage in 1 turn. </p><p></p><p>But, she is 25th level and has maximum possible strength.</p><p>The npc has 100 hit points.</p><p>Asmodeus has 250 hp at level 20. </p><p>Would it be possible to kill his avatar inside of 2 turns with maximum damage?</p><p>Sure. But she is higher level.</p><p>We'll need to alter his stats.</p><p>Asmodeus at 25th level would have 25d12 hit points</p><p>He would also get the same number of attacks per turn as she would.</p></blockquote><p></p>
[QUOTE="ren1999, post: 6069202, member: 85179"] Let's say the high level fighter is 25th level. Her strength is 20 natural because of ability level-ups and she has a strength enhancing pair of gauntlets that increase her strength to 25. I would like her bonuses to be equally divided between both of these. Right now, I'm toying with a few formulas for bonuses. I'm ditching the martial damage dice and bonuses and just dividing her level of 25 / 5 = a level bonus of (+5). Then I'm lowering the ability bonus by using the formula 25 - 10 / 3 to get a strength bonus of (+5). Why? Because 5 is a good metric number that is easy to remember and low enough to reduce the math but high enough to make a difference. Now I would say that this level bonus not only could replace MDD and MDB but could also replace feats and feat taxes for a better to hit bonus. But people will just ignore that and add house rules for feats. So feats would also add to her chances to hit. +5 for weapon training, weapon proficiency, weapon speciality, weapon expertise and weapon mastery. These can be chosen when the character gains a level-up power. Then there is the magic of the weapon. Because every bonus I have set is +5, then I'll set the magic to a maximum of +5. If she uses a dagger that is 1d4. If she uses a small sword, "I'm renaming all the weapons, small, large, and two-handed" she will do 1d8. If she uses a large sword, she will do 1d10. If she uses a two-handed sword, she will do 1d12. Let's say she chooses a large sword as her main weapon and a small sword as her off-hand weapon. To Hit would be 1d20+ abi mod+5+ lvl mod+5+ feat mod+5+ magic mod+5+ As a situation modifier we'll either have advantage, disadvantage, or a normal roll. Main Damage would be large sword 1d10+ abi mod+5+ lvl mod+5+ feat mod+5+ magic mod+5+ Off-Hand Damage would be small sword 1d8+ abi mod+5+ lvl mod+5+ feat mod+5+ magic mod+5+ Let's say she does maximum damage in 1 turn. That is 30 damage main. That is 28 damage off-hand. But wait. If we keep the latest play-test packet's additional action at 5th level, the damage would be more. Let's say she gets an additional main attack at 8th level and an additional off-hand attack at 15th level. That maximum damage would now be -- 60 main damage, 56 off-hand damage That is 116 damage in 1 turn. But, she is 25th level and has maximum possible strength. The npc has 100 hit points. Asmodeus has 250 hp at level 20. Would it be possible to kill his avatar inside of 2 turns with maximum damage? Sure. But she is higher level. We'll need to alter his stats. Asmodeus at 25th level would have 25d12 hit points He would also get the same number of attacks per turn as she would. [/QUOTE]
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What's your ideal Fighter damage ratio?
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