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What's your ideal Fighter damage ratio?
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<blockquote data-quote="Markn" data-source="post: 6069581" data-attributes="member: 21827"><p>I think in this case there wouldnt be a need to categorize weapons using simple and martial. The str limitation is what categorizes them. In play for example, few wizards have a str above 11. Clerics and rogues are a bit higher while fighters usually try to max the score out. So, in terms of the tropes we have seen over the years, this matches fairly well with the expected weapons a class would have. In fact, I think this provides additional incentive to have a wizard with a 14 str because now he can deal better weapon damage than the typical 10 str wizard. Additionally, I don't think non-fighter classes do any less damage, they pretty much do the same. Sure, there are some cases where a non fighter does a bit more or less than usual but that really is determined by str created at character creation time. Finally, with the advent of things like at will spells and such, the only time you rely on these attacks as a non-fighter is with opportunity attacks. </p><p></p><p></p><p></p><p>This is one area I can see some issues. I think there are ways around it but the community as a whole would have to be supportive of the answer.</p><p></p><p>A'koss, thanks for the detailed answers. I really want to learn the issues that come from this suggestion and it's posts like this that really help me!</p></blockquote><p></p>
[QUOTE="Markn, post: 6069581, member: 21827"] I think in this case there wouldnt be a need to categorize weapons using simple and martial. The str limitation is what categorizes them. In play for example, few wizards have a str above 11. Clerics and rogues are a bit higher while fighters usually try to max the score out. So, in terms of the tropes we have seen over the years, this matches fairly well with the expected weapons a class would have. In fact, I think this provides additional incentive to have a wizard with a 14 str because now he can deal better weapon damage than the typical 10 str wizard. Additionally, I don't think non-fighter classes do any less damage, they pretty much do the same. Sure, there are some cases where a non fighter does a bit more or less than usual but that really is determined by str created at character creation time. Finally, with the advent of things like at will spells and such, the only time you rely on these attacks as a non-fighter is with opportunity attacks. This is one area I can see some issues. I think there are ways around it but the community as a whole would have to be supportive of the answer. A'koss, thanks for the detailed answers. I really want to learn the issues that come from this suggestion and it's posts like this that really help me! [/QUOTE]
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What's your ideal Fighter damage ratio?
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