What's your least favorite 3.5 class?

Your least favorite DnD 3.5 class

  • Barbarian

    Votes: 17 7.2%
  • Bard

    Votes: 50 21.2%
  • Cleric

    Votes: 14 5.9%
  • Druid

    Votes: 17 7.2%
  • Fighter

    Votes: 5 2.1%
  • Monk

    Votes: 56 23.7%
  • Paladin

    Votes: 31 13.1%
  • Ranger

    Votes: 7 3.0%
  • Rogue

    Votes: 1 0.4%
  • Sorcerer

    Votes: 27 11.4%
  • Wizard

    Votes: 11 4.7%

What product would that be?

Path of Magic. It has a variant system that has a whole different set of bardic performance abilities based around chants (so you can make tribal chanter types), dancing (so you can make your bards into gypsy or other dancers), and others.

I have a 3.5 update for it scanned in and half typed up for my house rules.
 

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I went with the Sorcerer. I love the concept of the class, but have to make way too many changes to make it fit what I think a sorcerer should be (adding bonus feats (bloodline and metamagic), additional skills (Use Magic Device, Knowledge skill driven by bloodline), spell-like abilities rather than spells, etc.) Paladin and Ranger are PrCs in my campaign.

On monks, they fit perfectly in a campaign with a world-spanning scope. I, for instance, use them (and the whole OA setting) to represent Alphatia in my Mystara/Known World campaign. Do they fit in the Karameikan knight-focused duchy setting? Nope. But they work great as "outsiders." Same with barbarians.


Eric
 

Bard

I didn't think about this from a personal favorite position or a game fit position. I feel that Bard is by far and away the weakest of classes. The benefits of being a Bard do not balance out the loss in spells and fighting ability.
 

Path of Magic. It has a variant system that has a whole different set of bardic performance abilities based around chants (so you can make tribal chanter types), dancing (so you can make your bards into gypsy or other dancers), and others.
Huh, imagine that, I completely missed that whole chapter. Thanks for pointing it out, I'm off to read.
 

Meeki said:
wow..... that just sounds ignorant... I hope you dont really think thats why cities developed...
Sometimes I forget that the internet is a land where hyperbole and sarcasm are both the forest and the trees, and millions of blind lumberjacks are wandering around it dropping chainsaws on their toes.
rolleyes.gif


The point which should have thrust itself through your psyche was that I don't want to play a druid because I wouldn't enjoy having to fake being that overwhelmingly interested in and in love with nature. Everything else was just there for color.


Or as Foghorn Leghorn would say, "That was a joke, son."

--
and then he'd tell the audience, "nice boy, but he's about as sharp as a sack of wet mice"
ryan
 

Crothian said:
Cleric...it needs more options to show the differences between clerics of different gods. The domains were always a good start, but it really needs more.

While I agree the speciality priests from 2E were superior, I still like Clerics. I voted for Ranger - I guess it just is the class that appeals to me the least. Perhaps for no real good reason.
 

Clerics... icky! Too much power, too little flavor. They get 3 choices at 1st level, and that's it.

They're the only class that I heavily house-rule.

-- N
 

What do you guys have against monks? They friggin rule! My Sun Soul/Psychic Warrior monk from FR could take any one of your PCs anyday... 3rd lv, baby!
 

Barbarian

I love the concept, but hate the implementation. Why must it be a speedy fighter with an anger management issues. Some more versatility would do this class some good. I'd rather just play a fighter class and role play it as a barbarian.
 

Bards.

I like and appreciate the idea of them but it is the rare individual that can play them worth a damn or GM with a game with a Bard in it that isn't sitting there the whole time thinking "this is a great game if it wasn't for that annoying Bard".

I think they are almost better off as an NPC class.
 

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