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General Tabletop Discussion
*Dungeons & Dragons
What's your opinion on the standardization of Spellcasters?
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<blockquote data-quote="Charlaquin" data-source="post: 8795738" data-attributes="member: 6779196"><p>I don’t think you’re arguing <em>for less variety</em>, I think you’re arguing <em>against</em> different casting classes having different casting systems, and a desire for more variety is the reason I’m arguing <em>for</em> that.</p><p></p><p><img class="smilie smilie--emoji" alt="🤷♀️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2640.png" title="Woman shrugging :woman_shrugging:" data-shortname=":woman_shrugging:" loading="lazy" width="64" height="64" /> I’m responding to the words you write, and when you try to clarify your meaning, you don’t seem to be giving me information I hadn’t already gleaned from those words.</p><p></p><p>I find the majority of those features to have far less significant impact on gameplay than spellcasting does for <em>most</em> full casters. The Warlock is of course the exception; it actually plays and feels meaningfully different from the other casters, and with various combinations of spell selection, patron, pact boon, and invocations, they can be made to play meaningfully differently even than other warlocks (though admittedly the sheer effectiveness of EB spam does make doing so less appealing from an optimization standpoint). It’s great and I want to see <em>more</em> of that kind of diverse gameplay. In comparison, every other spellcaster feels cookie-cutter. Moon Druids do feel appreciably different too, because wild shape completely alters your character and their capabilities. But sorcery points and Metamagic overshadowing their spellcasting? Really? To me they feel like the seasoning, while spellcasting is the meal. They give sorcerers a dash of their own flavor, but fundamentally they still pretty much taste like wizards.</p><p></p><p>Their spells are different, but unlike 4e powers they don’t lead to significantly different gameplay. The options you weigh as a player, both round to round and level to level, are basically the same.</p><p></p><p>Well maybe this is part of the problem. I think every caster should be “narratively weird.” If they aren’t doing meaningfully different forms of magic, why are they different classes?</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8795738, member: 6779196"] I don’t think you’re arguing [I]for less variety[/I], I think you’re arguing [I]against[/I] different casting classes having different casting systems, and a desire for more variety is the reason I’m arguing [I]for[/I] that. 🤷♀️ I’m responding to the words you write, and when you try to clarify your meaning, you don’t seem to be giving me information I hadn’t already gleaned from those words. I find the majority of those features to have far less significant impact on gameplay than spellcasting does for [I]most[/I] full casters. The Warlock is of course the exception; it actually plays and feels meaningfully different from the other casters, and with various combinations of spell selection, patron, pact boon, and invocations, they can be made to play meaningfully differently even than other warlocks (though admittedly the sheer effectiveness of EB spam does make doing so less appealing from an optimization standpoint). It’s great and I want to see [I]more[/I] of that kind of diverse gameplay. In comparison, every other spellcaster feels cookie-cutter. Moon Druids do feel appreciably different too, because wild shape completely alters your character and their capabilities. But sorcery points and Metamagic overshadowing their spellcasting? Really? To me they feel like the seasoning, while spellcasting is the meal. They give sorcerers a dash of their own flavor, but fundamentally they still pretty much taste like wizards. Their spells are different, but unlike 4e powers they don’t lead to significantly different gameplay. The options you weigh as a player, both round to round and level to level, are basically the same. Well maybe this is part of the problem. I think every caster should be “narratively weird.” If they aren’t doing meaningfully different forms of magic, why are they different classes? [/QUOTE]
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What's your opinion on the standardization of Spellcasters?
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